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Pulling up a rope... with a PC attached
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<blockquote data-quote="interwyrm" data-source="post: 5356510" data-attributes="member: 31913"><p>Standard action to tie the rope. This is a moderate thievery check which gives a +2 bonus to the subsequent athletics check. There is no penalty for failure. (This represents a better harness being made which allows the person in the pit to help by walking up the sides)</p><p></p><p>Standard actions to pull. Easy athletics check to lift 1 square. Each 5 over the DC means another square of pulling. </p><p></p><p>I've actually had to do something like this in real life (although it was lowering rather than lifting). It's not a task that has any real chance of failure for a short distance. Depending on how strong you are, it can go slower or faster.</p><p></p><p>To add a bit of spice into the encounter, I think it's a good idea to add combat to it. If the person holding the rope gets hit, have them make a difficult athletics check or the person on the rope drops a square.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 5356510, member: 31913"] Standard action to tie the rope. This is a moderate thievery check which gives a +2 bonus to the subsequent athletics check. There is no penalty for failure. (This represents a better harness being made which allows the person in the pit to help by walking up the sides) Standard actions to pull. Easy athletics check to lift 1 square. Each 5 over the DC means another square of pulling. I've actually had to do something like this in real life (although it was lowering rather than lifting). It's not a task that has any real chance of failure for a short distance. Depending on how strong you are, it can go slower or faster. To add a bit of spice into the encounter, I think it's a good idea to add combat to it. If the person holding the rope gets hit, have them make a difficult athletics check or the person on the rope drops a square. [/QUOTE]
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Pulling up a rope... with a PC attached
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