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*Pathfinder & Starfinder
pulp action rules for Eberron - lend me a hand!
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<blockquote data-quote="DreamChaser" data-source="post: 1741212" data-attributes="member: 1190"><p><span style="color: DarkOrange">I like this one. I use this one anyway and it is far from game breaking.</span></p><p></p><p></p><p></p><p><span style="color: DarkOrange">I'm not sure on this one. It seems like this steps on the toes of the monk. I like the idea just not sure on the application.</span></p><p></p><p></p><p></p><p><span style="color: DarkOrange">Yeah...I love this one. Much more interesting than cowering.</span></p><p></p><p></p><p></p><p><span style="color: DarkOrange">I think that this ability would work great with the quip "I'm not left handed either."</span></p><p></p><p></p><p></p><p><span style="color: DarkOrange">I love this one. It drives me crazy when the PCs interrupt my BBEG's posturing just so they can try to get the drop on him. I might take it even further to say that if the PCs interrupt the drama of a BBEG confrontation then they suffer some sort of penalty...i'm not sure what kind of penalty but it should be something appropriate.</span></p><p></p><p></p><p></p><p><span style="color: DarkOrange">I would go further to say that there should be a sliding scale for Aid Another. DC/AC 10 = +2, 25 = +4, 40 = +8. In adiditon if 3 or more characters create an interesting tactic, they each gain a temporary action point to help them make sure it goes off effectively.</span></p><p></p><p>I love this kind of thing. </p><p></p><p><strong>Don't work harder than you need to/play fair.</strong></p><p><em>Reasoning</em>: A player will often always pull out the biggest gun when a smaller one will do just fine. A pulp hero shows how great he/she is by using little effort to do little tasks.</p><p><em>Effect</em>: Gain +4 to an action that is less effective than you are capable of. This can offset the penalty to deal nonlethal damage (no reason to kill the kid in the tavern just cause he hasn't learned respect yet) or off-hand penalty ("I'm not left handed"). If there are no relevant die rolls to modify, the situation should be interpreted as openly as possible, and in favor of the character as much as possible.</p><p></p><p>I once had a player use prestidigitation to create the smell of cheese on a switch in a room filled with rats. The rats all clambored over to the switch trying to get to the cheese and together they weighed enough to activate it. She could have fireballed them, but this was so much more elegant. I don't know what the RAW would have said about it, but I was good to go.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1741212, member: 1190"] [COLOR=DarkOrange]I like this one. I use this one anyway and it is far from game breaking.[/COLOR] [COLOR=DarkOrange]I'm not sure on this one. It seems like this steps on the toes of the monk. I like the idea just not sure on the application.[/COLOR] [COLOR=DarkOrange]Yeah...I love this one. Much more interesting than cowering.[/COLOR] [COLOR=DarkOrange]I think that this ability would work great with the quip "I'm not left handed either."[/COLOR] [COLOR=DarkOrange]I love this one. It drives me crazy when the PCs interrupt my BBEG's posturing just so they can try to get the drop on him. I might take it even further to say that if the PCs interrupt the drama of a BBEG confrontation then they suffer some sort of penalty...i'm not sure what kind of penalty but it should be something appropriate.[/COLOR] [COLOR=DarkOrange]I would go further to say that there should be a sliding scale for Aid Another. DC/AC 10 = +2, 25 = +4, 40 = +8. In adiditon if 3 or more characters create an interesting tactic, they each gain a temporary action point to help them make sure it goes off effectively.[/COLOR] I love this kind of thing. [B]Don't work harder than you need to/play fair.[/B] [I]Reasoning[/I]: A player will often always pull out the biggest gun when a smaller one will do just fine. A pulp hero shows how great he/she is by using little effort to do little tasks. [I]Effect[/I]: Gain +4 to an action that is less effective than you are capable of. This can offset the penalty to deal nonlethal damage (no reason to kill the kid in the tavern just cause he hasn't learned respect yet) or off-hand penalty ("I'm not left handed"). If there are no relevant die rolls to modify, the situation should be interpreted as openly as possible, and in favor of the character as much as possible. I once had a player use prestidigitation to create the smell of cheese on a switch in a room filled with rats. The rats all clambored over to the switch trying to get to the cheese and together they weighed enough to activate it. She could have fireballed them, but this was so much more elegant. I don't know what the RAW would have said about it, but I was good to go. DC [/QUOTE]
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pulp action rules for Eberron - lend me a hand!
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