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Pulp Cthulhu no longer d20
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<blockquote data-quote="Kirin'Tor" data-source="post: 1760594" data-attributes="member: 17624"><p>I really don't think the _system_ is (BRP Percentile, or d20) is what makes the game *feel* any certain way: that's up to the storyteller. The storyteller we have is awesome, and he's said he'd rather use the old system than the d20, (actually, he finds the concept of d20 Cthulhu disgusting and he thinks feats are a bad addition to Cthulhu, but he's welcome to that opinion) but even he admits that tellign the story is whats central, not how actions get resolved...</p><p></p><p>I do think it sucks that Chaosium has pulled out of Cthulhu d20, however, I think most of the material should be resuable: Cthulhu is so _not_ combat oriented, that for the 1 thing that the players have to fight during a session (if any), the ST can just whip up stats before hand, and go on using his old BRP modules: it's not like the descriptions need to change because the system did...</p></blockquote><p></p>
[QUOTE="Kirin'Tor, post: 1760594, member: 17624"] I really don't think the _system_ is (BRP Percentile, or d20) is what makes the game *feel* any certain way: that's up to the storyteller. The storyteller we have is awesome, and he's said he'd rather use the old system than the d20, (actually, he finds the concept of d20 Cthulhu disgusting and he thinks feats are a bad addition to Cthulhu, but he's welcome to that opinion) but even he admits that tellign the story is whats central, not how actions get resolved... I do think it sucks that Chaosium has pulled out of Cthulhu d20, however, I think most of the material should be resuable: Cthulhu is so _not_ combat oriented, that for the 1 thing that the players have to fight during a session (if any), the ST can just whip up stats before hand, and go on using his old BRP modules: it's not like the descriptions need to change because the system did... [/QUOTE]
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