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Pulp Games: Forbidden Kingdoms vs Pulp heroes minigame
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<blockquote data-quote="Albert_Fish" data-source="post: 674999" data-attributes="member: 1780"><p>WEll i bought Mutants and masterminds for my pulp game. Well i have a problem. </p><p></p><p>Before i was lookign at runnign a standard Pulp game; Gangsters, adventureing archaeologists, intrepid Exploreres and mad scientists. Now of course beign an avid Lovecraft and Howard fan i was to invovle the occult, magic and horror.</p><p>ok good. </p><p>Now is wheni run into problems. i can use Mutants and masterminds to mimic guys like The Shadow and Forbidden Kingdoms to do some magic/psionics and regular classes. But how do i limit my mutants and masterminds "supers" to "Fobidden kingdoms" levels? i would also love to fix the Pulp adventure classes to Forbidden Kingdoms power levles (as they stand the polyhedron classes are very powerful). </p><p></p><p>The latter two, "Forbidden Kingdoms" and "pulp Heroes" from polyhedron have almost no overlapping classes ( the scoundrel and the Gangster are very different in feel and abilities) so i would like to use them all. So for those of you who have tried. What is the best way to even the two sources out? keepingin mind they will be competeing with mutants and masterminds heroes ( who will probably have an hefty ECL problem).</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 674999, member: 1780"] WEll i bought Mutants and masterminds for my pulp game. Well i have a problem. Before i was lookign at runnign a standard Pulp game; Gangsters, adventureing archaeologists, intrepid Exploreres and mad scientists. Now of course beign an avid Lovecraft and Howard fan i was to invovle the occult, magic and horror. ok good. Now is wheni run into problems. i can use Mutants and masterminds to mimic guys like The Shadow and Forbidden Kingdoms to do some magic/psionics and regular classes. But how do i limit my mutants and masterminds "supers" to "Fobidden kingdoms" levels? i would also love to fix the Pulp adventure classes to Forbidden Kingdoms power levles (as they stand the polyhedron classes are very powerful). The latter two, "Forbidden Kingdoms" and "pulp Heroes" from polyhedron have almost no overlapping classes ( the scoundrel and the Gangster are very different in feel and abilities) so i would like to use them all. So for those of you who have tried. What is the best way to even the two sources out? keepingin mind they will be competeing with mutants and masterminds heroes ( who will probably have an hefty ECL problem). [/QUOTE]
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