Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pulp Noir
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hemlock Stones" data-source="post: 2126747" data-attributes="member: 19278"><p><strong>Pulp Noir And What It Needs</strong></p><p></p><p>GREETINGS!</p><p></p><p>It seems to me that Pulp Noir as an environment concept should be much more popular than it is. Sin City might really light a fire in some of the people out there when they see the dynamics of it on the big screen. What I have observed in the darker games I have played, Vampire the Masquerade in particular, you have to have people willing to play dark characters. On top of that, the DM has to create an intense environment for them to play in. Doing that can be difficult. </p><p></p><p>What I did was to create a city in a pocket world linked to the city of Detroit. I was inspired in part by the David Bowie song Diamond Dogs. One of the groups in conflict within the city called Malice was the Diamond Dogs, a werewolf biker gang. I had a demonic Jimmy Hoffa running the city. The people that played the game enjoyed it because of how different and raw it was opposed to the more typical occult World of Darkness setting.</p><p></p><p>Hollywood has always painted Noir as direct and more of a condensed intense reality opposed to the rest of the world. Not everybody can easily adapt to playing a "black and white" character. Gaming systems like D&D have nine alignments with most of them not really being suitable for the "black and white" realities of a Noir type role playing game. </p><p></p><p>Think about the Shadow as a character. Most people have no idea how evil Lamont Cranston was before he had spiritual enlightenment. People playing a character like that have to really work to bring those necessary qualities out in a character like that. Think of Harrison Ford as Indiana Jones. Much of what Ford did with the character had to do with a singlemindness towards certain values. Doing that outside of the Pulp environs and within Noir tends to isolate the character. From what I saw in Sin City was the main character gets framed. He then reaches out and brings in people to help him out that more or less owe him favors. Granted he helped all of them out in the past with tough situations. But none of them would have gone out of there way to help out if it weren't for the fact that they owed him.</p><p></p><p>One of the things that has a great appeal for a Pulp Noir world is that you bring in supernatural elements that are subtle yet the real impetus for what's going on. A good example of this is how in your typical B&W Serial B-movies was that a criminal gang is doing all the dirty work for a mysterious head boss. Later its discovered the boss is a Martian or a Nazi. It might be a cliche' to do that, but it's Pulp wholesomeness at it's finest. Suppose all the minor crimes the "dark heroes" are running across are being done by your typical criminal gang. The deeper they try to find the mysterious "Boss" the more confused it gets. It's linked to the "Church". The "archbishop" is the culprit. It's all been a war of Good vs. Evil that the "dark heroes" get tangled in the middle of.</p><p></p><p>That's my two cents on it all.</p><p></p><p>Alan <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Hemlock Stones, post: 2126747, member: 19278"] [b]Pulp Noir And What It Needs[/b] GREETINGS! It seems to me that Pulp Noir as an environment concept should be much more popular than it is. Sin City might really light a fire in some of the people out there when they see the dynamics of it on the big screen. What I have observed in the darker games I have played, Vampire the Masquerade in particular, you have to have people willing to play dark characters. On top of that, the DM has to create an intense environment for them to play in. Doing that can be difficult. What I did was to create a city in a pocket world linked to the city of Detroit. I was inspired in part by the David Bowie song Diamond Dogs. One of the groups in conflict within the city called Malice was the Diamond Dogs, a werewolf biker gang. I had a demonic Jimmy Hoffa running the city. The people that played the game enjoyed it because of how different and raw it was opposed to the more typical occult World of Darkness setting. Hollywood has always painted Noir as direct and more of a condensed intense reality opposed to the rest of the world. Not everybody can easily adapt to playing a "black and white" character. Gaming systems like D&D have nine alignments with most of them not really being suitable for the "black and white" realities of a Noir type role playing game. Think about the Shadow as a character. Most people have no idea how evil Lamont Cranston was before he had spiritual enlightenment. People playing a character like that have to really work to bring those necessary qualities out in a character like that. Think of Harrison Ford as Indiana Jones. Much of what Ford did with the character had to do with a singlemindness towards certain values. Doing that outside of the Pulp environs and within Noir tends to isolate the character. From what I saw in Sin City was the main character gets framed. He then reaches out and brings in people to help him out that more or less owe him favors. Granted he helped all of them out in the past with tough situations. But none of them would have gone out of there way to help out if it weren't for the fact that they owed him. One of the things that has a great appeal for a Pulp Noir world is that you bring in supernatural elements that are subtle yet the real impetus for what's going on. A good example of this is how in your typical B&W Serial B-movies was that a criminal gang is doing all the dirty work for a mysterious head boss. Later its discovered the boss is a Martian or a Nazi. It might be a cliche' to do that, but it's Pulp wholesomeness at it's finest. Suppose all the minor crimes the "dark heroes" are running across are being done by your typical criminal gang. The deeper they try to find the mysterious "Boss" the more confused it gets. It's linked to the "Church". The "archbishop" is the culprit. It's all been a war of Good vs. Evil that the "dark heroes" get tangled in the middle of. That's my two cents on it all. Alan :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pulp Noir
Top