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Pulp Noir
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<blockquote data-quote="Hellcow" data-source="post: 2134055" data-attributes="member: 15800"><p>JPL has really made every point I might make, and probably better than I would have made them myself. The thing is that "pulp/noir" isn't a single thing - it's "pulp and/or noir". Eberron was designed to support both styles of play, but that doesn't mean that every adventure or novel will incorporate both tones, since they're quite different. If you're raiding the lost temple of the giants in Xen'drik, that's going to have more of a pulp feel. If you're caught between Daask and the Boromars in Sharn, that hopefully is more noir. The possibility for grey alignment exists to support noir adventures, but when you just want white hats and black hats, take on the Order of the Emerald Claw (though hey, even they are just being patriotic...).</p><p></p><p></p><p>Of my own adventures, the only one really intended to have a noir tone would be Steel Shadows, and even that was simplified a bit (originally there was a sort of <em>Chinatown</em>-ish House Cannith subplot, but it ran long). I would agree that the market is wider for pulp-style adventure - but I certainly wanted the option for darker and more complex play to be present in the world.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 2134055, member: 15800"] JPL has really made every point I might make, and probably better than I would have made them myself. The thing is that "pulp/noir" isn't a single thing - it's "pulp and/or noir". Eberron was designed to support both styles of play, but that doesn't mean that every adventure or novel will incorporate both tones, since they're quite different. If you're raiding the lost temple of the giants in Xen'drik, that's going to have more of a pulp feel. If you're caught between Daask and the Boromars in Sharn, that hopefully is more noir. The possibility for grey alignment exists to support noir adventures, but when you just want white hats and black hats, take on the Order of the Emerald Claw (though hey, even they are just being patriotic...). Of my own adventures, the only one really intended to have a noir tone would be Steel Shadows, and even that was simplified a bit (originally there was a sort of [i]Chinatown[/i]-ish House Cannith subplot, but it ran long). I would agree that the market is wider for pulp-style adventure - but I certainly wanted the option for darker and more complex play to be present in the world. [/QUOTE]
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