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Pulp Noir
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<blockquote data-quote="Committed Hero" data-source="post: 2142899" data-attributes="member: 15341"><p>I have trouble setting a noir atmosphere for groups over two....</p><p></p><p>Here are some suggestions:</p><p></p><p>Hint strongly that your players might lose battles but not the war. Then take them prisoner, have them meet the BBEG, steal their stuff, rough them up and dump them back on the street. Make sure beforehand that the players are willing to go through scenes like this, though - emphasize that equipment, friends, even themselves may prove ultimately unreliable.</p><p></p><p>Get each player to pick some sort of motivation - honor, protecting a weak NPC, whatever - and force the player to make choices that risk the destruction or abandonment of this concept. I wouldn't penalize anyone with XP loss or something like that, but make sure their failures and self-betrayals are obvious to would-be friends, and rubbed in their faces by opponents.</p><p></p><p>Also, consider splitting up the party into intertwining stories that will reinforce a climactic confrontation. This is not always the easiest thing to do with a large group, but if you have no-shows it may be useful in a pinch.</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 2142899, member: 15341"] I have trouble setting a noir atmosphere for groups over two.... Here are some suggestions: Hint strongly that your players might lose battles but not the war. Then take them prisoner, have them meet the BBEG, steal their stuff, rough them up and dump them back on the street. Make sure beforehand that the players are willing to go through scenes like this, though - emphasize that equipment, friends, even themselves may prove ultimately unreliable. Get each player to pick some sort of motivation - honor, protecting a weak NPC, whatever - and force the player to make choices that risk the destruction or abandonment of this concept. I wouldn't penalize anyone with XP loss or something like that, but make sure their failures and self-betrayals are obvious to would-be friends, and rubbed in their faces by opponents. Also, consider splitting up the party into intertwining stories that will reinforce a climactic confrontation. This is not always the easiest thing to do with a large group, but if you have no-shows it may be useful in a pinch. [/QUOTE]
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