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Pulp RPGs General Thread [+]
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<blockquote data-quote="kronovan" data-source="post: 9788004" data-attributes="member: 6775134"><p>That's a good list. I'd add to it Pulp Cthulhu and 2 of Triple Ace's Daring Tales of... series for Savage Worlds; Daring Tales of Adventure and Daring Tales of the Space Lanes. They also publish a Daring Tales of the Sprawl, but it's more cyberpunk than pulp.</p><p></p><p>I'm a big fan of using SWADE for pulp adventures too. My favorite pulp supplement is Thrilling Tales for Savage Worlds. It was written for the SWEX edition of the rules, but with minimal tweaking it still works fine with SWADE. I owned the original for D20 Modern, but it didn't work nearly as well as it does for SW.</p><p></p><p>My latest pulp homebrew is based upon a pseudo Los Angeles of 1933 and uses SWADE. I've filed off most of the serial numbers though, so unless a player sees my map they wouldn't guess it's L.A. I use some of the Horror Companion for it, the SciFi Companion to build weird vehicles and gear and even a few creatures from the Fantasy Companion's bestiary. Radio is the emergent tech and I've leaned heavily into Weird Science to make it truly weird tech. I've even used Weird Wars I & II a bit to beef up the classic 30s pulp villains like NAZIs and Commies.</p><p></p><p>I'm very happy with the results I've gotten.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9788004, member: 6775134"] That's a good list. I'd add to it Pulp Cthulhu and 2 of Triple Ace's Daring Tales of... series for Savage Worlds; Daring Tales of Adventure and Daring Tales of the Space Lanes. They also publish a Daring Tales of the Sprawl, but it's more cyberpunk than pulp. I'm a big fan of using SWADE for pulp adventures too. My favorite pulp supplement is Thrilling Tales for Savage Worlds. It was written for the SWEX edition of the rules, but with minimal tweaking it still works fine with SWADE. I owned the original for D20 Modern, but it didn't work nearly as well as it does for SW. My latest pulp homebrew is based upon a pseudo Los Angeles of 1933 and uses SWADE. I've filed off most of the serial numbers though, so unless a player sees my map they wouldn't guess it's L.A. I use some of the Horror Companion for it, the SciFi Companion to build weird vehicles and gear and even a few creatures from the Fantasy Companion's bestiary. Radio is the emergent tech and I've leaned heavily into Weird Science to make it truly weird tech. I've even used Weird Wars I & II a bit to beef up the classic 30s pulp villains like NAZIs and Commies. I'm very happy with the results I've gotten. [/QUOTE]
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