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Pulp Spycraft (FINAL UPDATE!) *Updated 04/15/03*
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<blockquote data-quote="jonrog1" data-source="post: 763701" data-attributes="member: 189"><p>Thanks as always for all the support, everyone. I just turned in my last overdue first draft (an adaptation of Rucka's <em>Queen & Country</em> for you comic geeks), and I should be able to stay on a once-a-week update schedule for a while. <strong>Pulp Spycraft</strong> will sadly be ending soon, as it was a one-off, but will be archived. And plans are forthcoming for another foray for the Agents of Extraordinary Caliber.</p><p></p><p>A few other updates that may be of interest:</p><p></p><p>-- <strong>The Core</strong> opens March 28. Wrote that one, and saw it last week. It's a far cry from the dumbed-down sci fi of late; I think it lands smack-dab between <strong> Andromeda Strain</strong> and <strong>Fantastic Voyage.</strong> Hope you like it.</p><p></p><p>-- Work begins this week on my new gaming website. The Dark*Matter D20 group will be voting on a name, so assume it will involve monkeys of some sort. </p><p></p><p>When opened, the website will start with <strong>"Drop-ins"</strong>: one-page ideas you can utilize no matter what D20 system you're using in order to add fun and variety. </p><p></p><p>I love the <strong>Spycraft</strong> system, so a lot of the first Drop-ins will be utilizing OGL sections from those rules. How to create even pulpier super-science items based on D&D spells but utilizing Gadget Points, a more streamlined requisition system for D20Modern called "What Form Do I Fill Out for the Gym Bag Full of Guns?" (which also shows you how to figure the Budget Points for your D20Modern PC so you can use the many Spycraft expansion books), etc. Most of the Drop-ins assume you have the relevant rules systems, but there will always be copious illustrative examples. </p><p></p><p>Any Drop-ins will always obey the one-page rule: no new rules should ever be brought to a game so complex they can't be boiled down into one page. GM's need to be able to shove a page to a PC and say "Here. Read."</p><p></p><p>Reviews of OGL concepts rather than products ("The Psi System you Should Be Using...") and a hit page of media to mine for gaming ideas will follow (comics to read, old movies, etc.).</p><p></p><p>After that, various <strong>free modules as samples (including Story Hour adventures)</strong> will lead to .pdf sales of adventures triple-configured for D20Modern, Spycraft system, and the upcoming Savage Worlds system by Pinnacle. (If you haven't downloaded the Test Drive Rules from Pinnacle's website, go now. Bloody elegant)</p><p></p><p>And then, <strong>concept books</strong>, taking advantage of the fact that my friends and I are writers first, game mechanics second. We spend our whole day coming up with cool locations to put fight scenes in movies. You GM's already have your plots -- what you need are locations and weird mechanics.</p><p></p><p>I hope that's of interest to you, and look forward to giving back to the hobby that's, frankly, kept me from killing anybody for the last two years.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="jonrog1, post: 763701, member: 189"] Thanks as always for all the support, everyone. I just turned in my last overdue first draft (an adaptation of Rucka's [i]Queen & Country[/i] for you comic geeks), and I should be able to stay on a once-a-week update schedule for a while. [b]Pulp Spycraft[/b] will sadly be ending soon, as it was a one-off, but will be archived. And plans are forthcoming for another foray for the Agents of Extraordinary Caliber. A few other updates that may be of interest: -- [b]The Core[/b] opens March 28. Wrote that one, and saw it last week. It's a far cry from the dumbed-down sci fi of late; I think it lands smack-dab between [b] Andromeda Strain[/b] and [b]Fantastic Voyage.[/b] Hope you like it. -- Work begins this week on my new gaming website. The Dark*Matter D20 group will be voting on a name, so assume it will involve monkeys of some sort. When opened, the website will start with [b]"Drop-ins"[/b]: one-page ideas you can utilize no matter what D20 system you're using in order to add fun and variety. I love the [b]Spycraft[/b] system, so a lot of the first Drop-ins will be utilizing OGL sections from those rules. How to create even pulpier super-science items based on D&D spells but utilizing Gadget Points, a more streamlined requisition system for D20Modern called "What Form Do I Fill Out for the Gym Bag Full of Guns?" (which also shows you how to figure the Budget Points for your D20Modern PC so you can use the many Spycraft expansion books), etc. Most of the Drop-ins assume you have the relevant rules systems, but there will always be copious illustrative examples. Any Drop-ins will always obey the one-page rule: no new rules should ever be brought to a game so complex they can't be boiled down into one page. GM's need to be able to shove a page to a PC and say "Here. Read." Reviews of OGL concepts rather than products ("The Psi System you Should Be Using...") and a hit page of media to mine for gaming ideas will follow (comics to read, old movies, etc.). After that, various [b]free modules as samples (including Story Hour adventures)[/b] will lead to .pdf sales of adventures triple-configured for D20Modern, Spycraft system, and the upcoming Savage Worlds system by Pinnacle. (If you haven't downloaded the Test Drive Rules from Pinnacle's website, go now. Bloody elegant) And then, [b]concept books[/b], taking advantage of the fact that my friends and I are writers first, game mechanics second. We spend our whole day coming up with cool locations to put fight scenes in movies. You GM's already have your plots -- what you need are locations and weird mechanics. I hope that's of interest to you, and look forward to giving back to the hobby that's, frankly, kept me from killing anybody for the last two years. John [/QUOTE]
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