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Pulp: What sort of psychic/magic-user should i use?
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<blockquote data-quote="Albert_Fish" data-source="post: 680991" data-attributes="member: 1780"><p>I  am ian pulp  frenzy  buyingup all sorts of pulp games ( this happens every few years, 5 years ago it was anything  remotely Victorian, but i never get to play the games).  Well this timei  have   gotten  some interest from my players.   </p><p>I am  trying to integrate the  2 D20 sources that are  out so far for  Pulp D20, Pulp Heroes from Polyhedron/Dungeon magazine and  Forbidden Kingdoms from Otherworld Press.</p><p>I have hit a  snag.   I  ama huge  Lovecraft  and  an irrepressible "rise of spiritualism" junkie ( mediums, Crowley, etc.).  So i want to incorporate  magic and  psionics with   Forbidden Kingdoms Combat resolution ( very similar to Ken Hood's stuff if not just  outright copies).   </p><p>So which   psionic class   do  most of you use?    If you use the Polyhedron class have you worked out powers beyond level 1?</p><p></p><p>Do any of you incorporate magic?   Would the  "Adept" fromthe  NPC sectionof the   DMG work?  Perhaps the  bardic  spell list?</p><p></p><p>any input?</p><p></p><p>plus who here is playing a pulp game? and how is it working out?</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 680991, member: 1780"] I am ian pulp frenzy buyingup all sorts of pulp games ( this happens every few years, 5 years ago it was anything remotely Victorian, but i never get to play the games). Well this timei have gotten some interest from my players. I am trying to integrate the 2 D20 sources that are out so far for Pulp D20, Pulp Heroes from Polyhedron/Dungeon magazine and Forbidden Kingdoms from Otherworld Press. I have hit a snag. I ama huge Lovecraft and an irrepressible "rise of spiritualism" junkie ( mediums, Crowley, etc.). So i want to incorporate magic and psionics with Forbidden Kingdoms Combat resolution ( very similar to Ken Hood's stuff if not just outright copies). So which psionic class do most of you use? If you use the Polyhedron class have you worked out powers beyond level 1? Do any of you incorporate magic? Would the "Adept" fromthe NPC sectionof the DMG work? Perhaps the bardic spell list? any input? plus who here is playing a pulp game? and how is it working out? [/QUOTE]
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