Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Pulse check on 1D&D excitement level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8953234" data-attributes="member: 18"><p>No-one is suggesting either of these things needs to be the case, though, are they? Not a single person on this board has ever suggested either AFAIK.</p><p></p><p>So I think hyperbole like that is unhelpful to the discussion re: balance.</p><p></p><p>5E actually isn't too bad re: combat balance. Only 4E did better. At least up to the low teen levels, full casters for example aren't "outright better" than non-casters in actual combat, unless you're doing like, 2-3 encounters/day specifically and they know it.</p><p></p><p>The issue is that full casters generally do well in all three pillars - some do amazing - whereas the non-casters typically do less well outside combat. At best they might do well in one of the other pillars, but that's far from assured, especially given their lack of "fiat" abilities. 1D&D's rules/class changes, so far, make absolutely zero improvement to this. In fact they arguably make the problem worse by making all casters preparation casters, casting from new, even bigger lists, which increases the strength of casters outside combat.</p><p></p><p>That's really the entire balance issue with 5E - play a full caster and you get to participate in the whole game. Play other classes and you get to participate in some of the game. It didn't have to be that way - it's purely down to the legacy/sacred cow decision to give casters incredibly broad utility in their spell lists.</p><p></p><p>What's particularly sad is the easiest, cheapest "fix" would have been to make all casters spontaneous rather than prep, forcing people to make real decisions about what they could cast, and to chop the spell lists down a bit, but they went the precise opposite way.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8953234, member: 18"] No-one is suggesting either of these things needs to be the case, though, are they? Not a single person on this board has ever suggested either AFAIK. So I think hyperbole like that is unhelpful to the discussion re: balance. 5E actually isn't too bad re: combat balance. Only 4E did better. At least up to the low teen levels, full casters for example aren't "outright better" than non-casters in actual combat, unless you're doing like, 2-3 encounters/day specifically and they know it. The issue is that full casters generally do well in all three pillars - some do amazing - whereas the non-casters typically do less well outside combat. At best they might do well in one of the other pillars, but that's far from assured, especially given their lack of "fiat" abilities. 1D&D's rules/class changes, so far, make absolutely zero improvement to this. In fact they arguably make the problem worse by making all casters preparation casters, casting from new, even bigger lists, which increases the strength of casters outside combat. That's really the entire balance issue with 5E - play a full caster and you get to participate in the whole game. Play other classes and you get to participate in some of the game. It didn't have to be that way - it's purely down to the legacy/sacred cow decision to give casters incredibly broad utility in their spell lists. What's particularly sad is the easiest, cheapest "fix" would have been to make all casters spontaneous rather than prep, forcing people to make real decisions about what they could cast, and to chop the spell lists down a bit, but they went the precise opposite way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pulse check on 1D&D excitement level
Top