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<blockquote data-quote="Cruentus" data-source="post: 8953766" data-attributes="member: 7034645"><p>You're probably looking then at either "optional" material from the new DMG, much like the optional stuff in the current DMG, or 3PP material. </p><p></p><p>The "more complexity" era of DnD is pretty much gone. 5e was a huge success, and they're not going to mess with the magic sauce of simplicity, since they're really looking to hook new players and grow their base. Existing players and existing DM's already know how to add more complexity to the game. The problem has been, in my experience (40+ years playing DnD), that 5e is actually somewhat difficult to hack, due to the differing recharge rates of spells and abilities, and making changes to suit my game ends up with cascading impacts that require me to pretty much rewrite so much, that it ends up not being worth it. I ended up just stopping wrestling with 5e, and chose games that met my level of complexity requirement, and do what I would like them to do in terms of theme, etc. Its been so much better...</p><p></p><p>With re: to homogeneity, its pretty much been an intentional design decision to give every class the ability to participate in everything all day, every day. Cantrips, save to end spell effects, short durations, HD healing on short rests, all classes able to stay somewhat even on damage capability and armor up (especially with MC'ing). Gone are the days where the wizard casts one spell, then helps carry stuff with the occasional staff/sling/crossbow shot (depending on edition), or where you might be held by a spell for an hour. People don't want those things to interfere with their play experience. But when we played in earlier editions, we knew that those disparities were possible, and we selected our classes knowing the ups and downs of them. I ran a 5e campaign where we had no martials (all casters or MC'd casters), and the party had less than zero problem dealing with everything I threw at them (without being a 'killer DM'), unless I threw 4x CR creatures at them. It was rather eye-opening.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8953766, member: 7034645"] You're probably looking then at either "optional" material from the new DMG, much like the optional stuff in the current DMG, or 3PP material. The "more complexity" era of DnD is pretty much gone. 5e was a huge success, and they're not going to mess with the magic sauce of simplicity, since they're really looking to hook new players and grow their base. Existing players and existing DM's already know how to add more complexity to the game. The problem has been, in my experience (40+ years playing DnD), that 5e is actually somewhat difficult to hack, due to the differing recharge rates of spells and abilities, and making changes to suit my game ends up with cascading impacts that require me to pretty much rewrite so much, that it ends up not being worth it. I ended up just stopping wrestling with 5e, and chose games that met my level of complexity requirement, and do what I would like them to do in terms of theme, etc. Its been so much better... With re: to homogeneity, its pretty much been an intentional design decision to give every class the ability to participate in everything all day, every day. Cantrips, save to end spell effects, short durations, HD healing on short rests, all classes able to stay somewhat even on damage capability and armor up (especially with MC'ing). Gone are the days where the wizard casts one spell, then helps carry stuff with the occasional staff/sling/crossbow shot (depending on edition), or where you might be held by a spell for an hour. People don't want those things to interfere with their play experience. But when we played in earlier editions, we knew that those disparities were possible, and we selected our classes knowing the ups and downs of them. I ran a 5e campaign where we had no martials (all casters or MC'd casters), and the party had less than zero problem dealing with everything I threw at them (without being a 'killer DM'), unless I threw 4x CR creatures at them. It was rather eye-opening. [/QUOTE]
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