Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Punching Up Curse of Strahd
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 7577706" data-attributes="member: 22103"><p>Define "punch up".</p><p></p><p>Are you looking to increase the difficulty or make changes so you aren't bored running it for the third time? There are some long threads in the forums with a TON of ideas that people have added and modified.</p><p></p><p>I'd also recommend checking out the 3ed campaign module Expedition to Castle Ravenloft. It's similar to CoS in that it's a sandbox set in Barovia but the storyline and quests are different. For example, the adventure starts with a zombie infestation in the village of Barovia. Also, one of the main quests is the players have to seek out and destroy three fanes that strip Strahd of some of his power.</p><p></p><p>You can also add to it with things like the Adventurer's League modules (there's a recent thread discussing its merits) or resources from DMs Guild. I'd highly recommend The Beast of Graenseskov. I plan on running it as a "prelude" to Barovia as sort of a connected mini-plane.</p><p></p><p>Or you can take the campaign in a new direction. I'm planning to run CoS as a "simulation", sort of like The Matrix, Westworld, The Truman Show, and the Star Trek: TNG episode The Royale. Basically, Barovia is a prison for Strahd and the "Dark Powers" are running the show. When the players arrive, everything "resets" and the story begins anew. Strahd is destined to be destroyed over and over again for his misdeeds.</p><p></p><p>It also explains the "closed system" of Barovia. The population, economy, trading, etc. is basically impossible. The Vistani can come and go and a few people are trapped and may or may not know what is actually going on (Rictavio, the Mad Mage, maybe the Abbot), otherwise all the "people" are soulless and under the control of the Dark Powers. Over the course of the campaign, I plan to drop clues to the players like the food being very similar regardless of where they go. When they returning to a place they have visited before, they see people doing the exact same things and even saying the exact same thing like they don't remember interacting with them before. </p><p></p><p>I really want to "amp up" how weird and confusing Ravenloft is and even though they are meeting and interacting with people, I want the players to feel very, very alone.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7577706, member: 22103"] Define "punch up". Are you looking to increase the difficulty or make changes so you aren't bored running it for the third time? There are some long threads in the forums with a TON of ideas that people have added and modified. I'd also recommend checking out the 3ed campaign module Expedition to Castle Ravenloft. It's similar to CoS in that it's a sandbox set in Barovia but the storyline and quests are different. For example, the adventure starts with a zombie infestation in the village of Barovia. Also, one of the main quests is the players have to seek out and destroy three fanes that strip Strahd of some of his power. You can also add to it with things like the Adventurer's League modules (there's a recent thread discussing its merits) or resources from DMs Guild. I'd highly recommend The Beast of Graenseskov. I plan on running it as a "prelude" to Barovia as sort of a connected mini-plane. Or you can take the campaign in a new direction. I'm planning to run CoS as a "simulation", sort of like The Matrix, Westworld, The Truman Show, and the Star Trek: TNG episode The Royale. Basically, Barovia is a prison for Strahd and the "Dark Powers" are running the show. When the players arrive, everything "resets" and the story begins anew. Strahd is destined to be destroyed over and over again for his misdeeds. It also explains the "closed system" of Barovia. The population, economy, trading, etc. is basically impossible. The Vistani can come and go and a few people are trapped and may or may not know what is actually going on (Rictavio, the Mad Mage, maybe the Abbot), otherwise all the "people" are soulless and under the control of the Dark Powers. Over the course of the campaign, I plan to drop clues to the players like the food being very similar regardless of where they go. When they returning to a place they have visited before, they see people doing the exact same things and even saying the exact same thing like they don't remember interacting with them before. I really want to "amp up" how weird and confusing Ravenloft is and even though they are meeting and interacting with people, I want the players to feel very, very alone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Punching Up Curse of Strahd
Top