Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8241805" data-attributes="member: 18"><p>Yeah this is pretty much exactly my approach to this too.</p><p></p><p>I've dealt with this sort of thing a fair bit - much less so after about 20-22 but back in the day plenty. And yes you don't treat out-of-game problems, which almost all of this is, as in-game ones. Like the munchkin in my group back when we were teens, who grew out of it, he was very excessively aggressive with NPCs (though not in D&D weirdly), and it was entirely an out-of-game problem. If I'd dropped huge consequences on the party every time he did something dumb, it would have made the game no fun for anyone.</p><p></p><p>And yeah re: logical consequences, within reason. I mean, if <em>I'm</em> running D&D (and this is my personal style), there's certain expectation of high adventure rather than depressing reality, so as logical often gives the DM a pretty large amount of discretion, I tend to think "What would happen in a Fritz Leiber story?" rather than "What would happen in a realistic middle ages setting?". I mean, I think the key thing is to pick a tone and stick with it - nothing is worse than the game being REH-ish thrills and boasting and so on one minute, and suddenly it's KJ Parker the next, because the DM is annoyed with you. If it's KJ Parker all the way, well first off enjoy that misanthropic game without me, but second off, at least it's consistent, people can have expectations. Which is I think the point you're making re: not just rolling out logical consequences when the NPCs are annoyed/DM is mad.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8241805, member: 18"] Yeah this is pretty much exactly my approach to this too. I've dealt with this sort of thing a fair bit - much less so after about 20-22 but back in the day plenty. And yes you don't treat out-of-game problems, which almost all of this is, as in-game ones. Like the munchkin in my group back when we were teens, who grew out of it, he was very excessively aggressive with NPCs (though not in D&D weirdly), and it was entirely an out-of-game problem. If I'd dropped huge consequences on the party every time he did something dumb, it would have made the game no fun for anyone. And yeah re: logical consequences, within reason. I mean, if [I]I'm[/I] running D&D (and this is my personal style), there's certain expectation of high adventure rather than depressing reality, so as logical often gives the DM a pretty large amount of discretion, I tend to think "What would happen in a Fritz Leiber story?" rather than "What would happen in a realistic middle ages setting?". I mean, I think the key thing is to pick a tone and stick with it - nothing is worse than the game being REH-ish thrills and boasting and so on one minute, and suddenly it's KJ Parker the next, because the DM is annoyed with you. If it's KJ Parker all the way, well first off enjoy that misanthropic game without me, but second off, at least it's consistent, people can have expectations. Which is I think the point you're making re: not just rolling out logical consequences when the NPCs are annoyed/DM is mad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
Top