Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8242009" data-attributes="member: 11"><p>The "I'm just playing my character" brings up to me an approach to role-playing I try to encourage (to various degrees of success, and the degree to which some players were unable to follow me there has led to parting ways):</p><p></p><p>If you come upon a situation where the rest of the party wants to (or doesn't want to) do something or you want to do something they don't agree with and you defensively want to react to it by saying "I'm just playing my character," try working backwards. Start with assuming that your character will (or won't) do it (depending on which breaks the deadlock) and then figure out the reasoning necessary to keep that choice "in character" to the most degree. If that can't work for some reason (the rest of the party wants to sacrifice an innocent child to keep a demon at bay but you're playing an LG paladin or something), then the discussion should move OOC to find a way the characters can move forward without dissolving the party.</p><p></p><p>I am not saying conflict and disagreement needs to always be avoided - but when it becomes a cluster of acrimony or a way too long argument at the table, find a way through, so we can keep playing.</p><p></p><p>Edit to Add: For some players the argument <em>is</em> the playing, but I have a limited tolerance for that style - esp. if it happens too often. The last 3E game I ran had too much of that (endless in-character arguing) and I wasn't all that disappointed when that game had to end - but at least they weren't arguing over murder-hobo-ism but rather minute in-character political differences and motivations for choosing adventures to go on.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8242009, member: 11"] The "I'm just playing my character" brings up to me an approach to role-playing I try to encourage (to various degrees of success, and the degree to which some players were unable to follow me there has led to parting ways): If you come upon a situation where the rest of the party wants to (or doesn't want to) do something or you want to do something they don't agree with and you defensively want to react to it by saying "I'm just playing my character," try working backwards. Start with assuming that your character will (or won't) do it (depending on which breaks the deadlock) and then figure out the reasoning necessary to keep that choice "in character" to the most degree. If that can't work for some reason (the rest of the party wants to sacrifice an innocent child to keep a demon at bay but you're playing an LG paladin or something), then the discussion should move OOC to find a way the characters can move forward without dissolving the party. I am not saying conflict and disagreement needs to always be avoided - but when it becomes a cluster of acrimony or a way too long argument at the table, find a way through, so we can keep playing. Edit to Add: For some players the argument [I]is[/I] the playing, but I have a limited tolerance for that style - esp. if it happens too often. The last 3E game I ran had too much of that (endless in-character arguing) and I wasn't all that disappointed when that game had to end - but at least they weren't arguing over murder-hobo-ism but rather minute in-character political differences and motivations for choosing adventures to go on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
Top