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General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
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<blockquote data-quote="Stormonu" data-source="post: 8242757" data-attributes="member: 52734"><p>I don’t ask my players to be hero’s, but I just make sure that they aren’t villains to one another. We’ve had characters mutually agree to non-fatal duels to see who was top dog or settle character differences, but I don’t allow drawing weapons on each other in anger or allow intra-party theft. The players have to be able to work at a basic level, even if in-game their characters don’t get along well.</p><p></p><p>If the party messes with NPCs - robbing banks, killing the populace and the like, the game world will react and the party will have to deal with consequences. If a character goes full-blown evil or otherwise commits an egrarious act, I reserve the right to turn that character NPC, especially if it makes sense the character would leave the party, be kicked out or the group would otherwise no longer associate with the character (or vice versa). Our game sessions are about the group overall, not the individual. </p><p></p><p>A recent example was the party’s paladin outright attacked one of the council members of Saltmarsh (the party knew the council member was up to no good, but for some reason the player just “lost it” and outright attacked); the party tried to stop the paladin and things escalated until it was clear characters were about to be fighting one another, at which point I stopped the game. I made it clear I wasn’t going to allow things to continue in the direction they were going, and after a short discussion about the paladin “acting in character”, we resolved the situation and concluded with the paladin being captured. The character was tried and sentenced to 3 years in the local mines, and removed from the game - the player decided to make a new character to replace the paladin. The game continued, and the player (actually my wife), seems to be much happier with the new character she is playing.</p><p></p><p>If the player is new, I’ll do my best to explain all of this - but I’m not going to coddle them.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8242757, member: 52734"] I don’t ask my players to be hero’s, but I just make sure that they aren’t villains to one another. We’ve had characters mutually agree to non-fatal duels to see who was top dog or settle character differences, but I don’t allow drawing weapons on each other in anger or allow intra-party theft. The players have to be able to work at a basic level, even if in-game their characters don’t get along well. If the party messes with NPCs - robbing banks, killing the populace and the like, the game world will react and the party will have to deal with consequences. If a character goes full-blown evil or otherwise commits an egrarious act, I reserve the right to turn that character NPC, especially if it makes sense the character would leave the party, be kicked out or the group would otherwise no longer associate with the character (or vice versa). Our game sessions are about the group overall, not the individual. A recent example was the party’s paladin outright attacked one of the council members of Saltmarsh (the party knew the council member was up to no good, but for some reason the player just “lost it” and outright attacked); the party tried to stop the paladin and things escalated until it was clear characters were about to be fighting one another, at which point I stopped the game. I made it clear I wasn’t going to allow things to continue in the direction they were going, and after a short discussion about the paladin “acting in character”, we resolved the situation and concluded with the paladin being captured. The character was tried and sentenced to 3 years in the local mines, and removed from the game - the player decided to make a new character to replace the paladin. The game continued, and the player (actually my wife), seems to be much happier with the new character she is playing. If the player is new, I’ll do my best to explain all of this - but I’m not going to coddle them. [/QUOTE]
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"Punishing" Player Behavior
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