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General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
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<blockquote data-quote="Stormonu" data-source="post: 8243091" data-attributes="member: 52734"><p>Sorry, I’ve had problem players in the past who would strike out on their own away from the group and then expect a room full of people to sit on their hands while we cover their antics. Fell for it in the past, not about to do it again. </p><p></p><p>Now, that’s not the same as someone in the party moving ahead to do a bit of scouting or running an errand elsewhere - we can take time to do something that’s on the order of 15 minutes or so, and then return to everybody else, or switch about as needed. But if the character leaves the party, with no intention of returning, they go the NPC pile, whether the player likes it not.</p><p></p><p>As for the paladin, I have been contemplating things that have been occurring “in the background”, and with the big showdown brewing, that character might be reappearing, though likely as a helpful NPC (the player has no interest in playing the character again).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8243091, member: 52734"] Sorry, I’ve had problem players in the past who would strike out on their own away from the group and then expect a room full of people to sit on their hands while we cover their antics. Fell for it in the past, not about to do it again. Now, that’s not the same as someone in the party moving ahead to do a bit of scouting or running an errand elsewhere - we can take time to do something that’s on the order of 15 minutes or so, and then return to everybody else, or switch about as needed. But if the character leaves the party, with no intention of returning, they go the NPC pile, whether the player likes it not. As for the paladin, I have been contemplating things that have been occurring “in the background”, and with the big showdown brewing, that character might be reappearing, though likely as a helpful NPC (the player has no interest in playing the character again). [/QUOTE]
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"Punishing" Player Behavior
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