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General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
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<blockquote data-quote="Scott Christian" data-source="post: 8243606" data-attributes="member: 6901101"><p>I completely agree, real people are a lot less consistent than they believe. Which is why you have a "what my character would do." Whenever I hear a player say that, I assume they are reading (or rereading) their character traits, flaws, ideals, backstory, lore, etc. and then trying to declare the action that they had from the beginning. That is why that phrase is so important. It can be the same as saying: "My gut instinct tells me to do this, but looking at my character's flaw, I believe they would do this."</p><p></p><p>This is when player experience comes in. We all know the player that plays the same character, no matter the class, race, background, etc. That is how they have fun. It is natural for them to play that character personality. It is nice to see, like a home comforting meal. Yet, there are also others that need a compass, refer to the compass, and then decide what to do. Most I know in 5e use the traits, bonds, etc. for this. Some use alignment. Others use lore.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8243606, member: 6901101"] I completely agree, real people are a lot less consistent than they believe. Which is why you have a "what my character would do." Whenever I hear a player say that, I assume they are reading (or rereading) their character traits, flaws, ideals, backstory, lore, etc. and then trying to declare the action that they had from the beginning. That is why that phrase is so important. It can be the same as saying: "My gut instinct tells me to do this, but looking at my character's flaw, I believe they would do this." This is when player experience comes in. We all know the player that plays the same character, no matter the class, race, background, etc. That is how they have fun. It is natural for them to play that character personality. It is nice to see, like a home comforting meal. Yet, there are also others that need a compass, refer to the compass, and then decide what to do. Most I know in 5e use the traits, bonds, etc. for this. Some use alignment. Others use lore. [/QUOTE]
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