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General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
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<blockquote data-quote="Scott Christian" data-source="post: 8244034" data-attributes="member: 6901101"><p>I agree with you. They do tell you. And then it changes.</p><p>But you are assuming the players (and DM) knows what is going to happen. You are assuming they can predict or have some type of premonition into the future actions of others. A player can't suddenly state in the beginning or middle of a game that they are okay with Player B doing so and so later in the session. Most roleplaying games, especially D&D, do not work that way. </p><p></p><p>I again agree completely. Especially in your example. That wouldn't be good for any table that I have ever played at. </p><p></p><p>Again, I agree. I do not know who Adam is, but it does not change the fact that context rules - and context changes. Having a rule like no pvp or no stealing or no sex jokes all changes throughout the course of the game. It is dependent on who shows up for the session, the setting and NPCs the PC meet, and a hundred other things, even including the time of day the table chooses to play. </p><p></p><p>This is why hard set rules are silly at best. The best rule is to understand it is a game. A cooperative game. Sometimes one player may have more fun than you. Other times you may have more fun. But the end goal is for everyone to have their kind of fun. And therefore, (here is the golden rule part of this) the player should be cognizant and emotionally aware of others at the table.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8244034, member: 6901101"] I agree with you. They do tell you. And then it changes. But you are assuming the players (and DM) knows what is going to happen. You are assuming they can predict or have some type of premonition into the future actions of others. A player can't suddenly state in the beginning or middle of a game that they are okay with Player B doing so and so later in the session. Most roleplaying games, especially D&D, do not work that way. I again agree completely. Especially in your example. That wouldn't be good for any table that I have ever played at. Again, I agree. I do not know who Adam is, but it does not change the fact that context rules - and context changes. Having a rule like no pvp or no stealing or no sex jokes all changes throughout the course of the game. It is dependent on who shows up for the session, the setting and NPCs the PC meet, and a hundred other things, even including the time of day the table chooses to play. This is why hard set rules are silly at best. The best rule is to understand it is a game. A cooperative game. Sometimes one player may have more fun than you. Other times you may have more fun. But the end goal is for everyone to have their kind of fun. And therefore, (here is the golden rule part of this) the player should be cognizant and emotionally aware of others at the table. [/QUOTE]
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"Punishing" Player Behavior
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