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General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
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<blockquote data-quote="Swarmkeeper" data-source="post: 8244054" data-attributes="member: 6921763"><p>Jumping in late here, so my apologies if this is missing some earlier context but... Hard disagree to the bolded part. There are some table rules that <em>absolutely</em> need to be established up front. It is not "silly at best" to set a rule that, for example, there will be no violence against children if that is indeed a trigger for one or more people at the table. </p><p></p><p>We are in agreement that the ultimate rule is that we are all aiming for a fun experience for everyone at the table. That said, if there is a subject matter that is not going to work for someone, then we can easily rule that out of our game whether or not that person shows up for a particular session. Are you saying the "no violence vs children" rule could be ignored if the player who wished to avoid it wasn't present for a session? How do you then answer them when they ask "what happened last session"? I mean... just no. Stick to the rules <em>regardless </em>of who is at the table that night.</p><p></p><p>It is not difficult to adhere to the table rules for a given campaign - and if those table rules don't suit someone's style of play, then discuss it and if an agreement can't be made, find another table. And, of course, we should strive to be emotionally aware of others at the table - and the hard rules exist to help keep us from accidently going too far and ruining someone else's night by missing some cues (which, for most people, would ruin their own night, too).</p><p></p><p>Yes, to your point, there will be <em>some </em>rules that evolve over the course of play. But coming out of the gate saying there are no hard rules in a campaign is, well, silly at best.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8244054, member: 6921763"] Jumping in late here, so my apologies if this is missing some earlier context but... Hard disagree to the bolded part. There are some table rules that [I]absolutely[/I] need to be established up front. It is not "silly at best" to set a rule that, for example, there will be no violence against children if that is indeed a trigger for one or more people at the table. We are in agreement that the ultimate rule is that we are all aiming for a fun experience for everyone at the table. That said, if there is a subject matter that is not going to work for someone, then we can easily rule that out of our game whether or not that person shows up for a particular session. Are you saying the "no violence vs children" rule could be ignored if the player who wished to avoid it wasn't present for a session? How do you then answer them when they ask "what happened last session"? I mean... just no. Stick to the rules [I]regardless [/I]of who is at the table that night. It is not difficult to adhere to the table rules for a given campaign - and if those table rules don't suit someone's style of play, then discuss it and if an agreement can't be made, find another table. And, of course, we should strive to be emotionally aware of others at the table - and the hard rules exist to help keep us from accidently going too far and ruining someone else's night by missing some cues (which, for most people, would ruin their own night, too). Yes, to your point, there will be [I]some [/I]rules that evolve over the course of play. But coming out of the gate saying there are no hard rules in a campaign is, well, silly at best. [/QUOTE]
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