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Community
General Tabletop Discussion
*Dungeons & Dragons
"Punishing" Player Behavior
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<blockquote data-quote="nevin" data-source="post: 8244093" data-attributes="member: 7024481"><p>No I think you miss the point. Preventing your players from acting is pretty close to railroading them. And yes the player may not know what they did is wrong, Do you think everyone in jail knew they were wrong? PVP, I'd let the other players do whatever they wanted to the player no DM intervention. If that player murdered a player and got caught or reported In a civilized setting They'd have a price on thier head. If it was a perfectly planned assasination and they got away with it. No consequences till they start trying to sell the players gear, or open thier mouth and brag. If they killed a healer then they might not find another willing to adventure for a long time. I've had a few players that wanted to do things that simply derailed the game, like randomly murdering NPC's , PC's or other bad behavior. I'd say about half of those players get mad and walk away from the game when the consequences caught up with them. The other half don't always become the players I want but they generally fall in line once they know murder hobos's don't tend to live any longer in my game than they do in the real world.</p></blockquote><p></p>
[QUOTE="nevin, post: 8244093, member: 7024481"] No I think you miss the point. Preventing your players from acting is pretty close to railroading them. And yes the player may not know what they did is wrong, Do you think everyone in jail knew they were wrong? PVP, I'd let the other players do whatever they wanted to the player no DM intervention. If that player murdered a player and got caught or reported In a civilized setting They'd have a price on thier head. If it was a perfectly planned assasination and they got away with it. No consequences till they start trying to sell the players gear, or open thier mouth and brag. If they killed a healer then they might not find another willing to adventure for a long time. I've had a few players that wanted to do things that simply derailed the game, like randomly murdering NPC's , PC's or other bad behavior. I'd say about half of those players get mad and walk away from the game when the consequences caught up with them. The other half don't always become the players I want but they generally fall in line once they know murder hobos's don't tend to live any longer in my game than they do in the real world. [/QUOTE]
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"Punishing" Player Behavior
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