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"Punishing" Player Behavior
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<blockquote data-quote="MGibster" data-source="post: 8244119" data-attributes="member: 4534"><p>I don't expect any PC except a Paladin to behave like a Paladin. And these days I'm not even sure what that means since they no longer have alignment restrictions. I've got no problem with rouges, rakes, or libertines as player characters. </p><p></p><p></p><p>The PCs need to make characters that are appropriate to the campaign. Most of my D&D campaigns are very black and white Good versus Evil affairs. So yes, I expect them to go along with the plot in the end. Otherwise what's the point of even showing up to the game? </p><p></p><p></p><p>Poison? Generally speaking, no. Knock out gas? Sure. Lethal poison on blades? No. As for dishonorable tactics, well, sure. A Rogue is gonna rogue. I did have a player ask me if it'd be evil to use Charm Person on merchants to get a better deal on goods. Yeah. But that might be because I take any magic that influences the mind a bit more seriously than a lot of players. As far as I'm concerned it's the equivalent of slipping a roofie in someone's drink. But if this was a merchant with a habit of cheating people? Charm away. </p><p></p><p></p><p>Sure. </p><p></p><p></p><p>Sure. But keep in mind that might mean the plot goes nowhere. If the PC has no interest in helping people the player is at the wrong game. Let's go play Cyberpunk instead guys. </p><p></p><p></p><p>Ugh, no. No good player in my D&D game is allowed to own slaves and remain good.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8244119, member: 4534"] I don't expect any PC except a Paladin to behave like a Paladin. And these days I'm not even sure what that means since they no longer have alignment restrictions. I've got no problem with rouges, rakes, or libertines as player characters. The PCs need to make characters that are appropriate to the campaign. Most of my D&D campaigns are very black and white Good versus Evil affairs. So yes, I expect them to go along with the plot in the end. Otherwise what's the point of even showing up to the game? Poison? Generally speaking, no. Knock out gas? Sure. Lethal poison on blades? No. As for dishonorable tactics, well, sure. A Rogue is gonna rogue. I did have a player ask me if it'd be evil to use Charm Person on merchants to get a better deal on goods. Yeah. But that might be because I take any magic that influences the mind a bit more seriously than a lot of players. As far as I'm concerned it's the equivalent of slipping a roofie in someone's drink. But if this was a merchant with a habit of cheating people? Charm away. Sure. Sure. But keep in mind that might mean the plot goes nowhere. If the PC has no interest in helping people the player is at the wrong game. Let's go play Cyberpunk instead guys. Ugh, no. No good player in my D&D game is allowed to own slaves and remain good. [/QUOTE]
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