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"Punishing" Player Behavior
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<blockquote data-quote="Scott Christian" data-source="post: 8245224" data-attributes="member: 6901101"><p>I am not sure what people are <em>not</em> understanding about my stance:</p><ul> <li data-xf-list-type="ul">Going over the rules in session zero is fine. In fact, it is good</li> <li data-xf-list-type="ul">Everyone needs to be aware that context might change these rules</li> <li data-xf-list-type="ul">Therefore, everyone needs to understand and be cognizant of the room</li> </ul><p></p><p>The Dunning-Kruger effect is something people say when a person or group of person's ability goes against their argument. There is absolutely no proof that the majority of people are unaware of a friend's emotion when they sit across the table from them. In fact, the evidence points the opposite way most of the time, and does so even for strangers.</p><p></p><p>The end claim is context rules everything. Should you have a conversation about no violence against children if someone is sensitive to that subject? Yes. But should a DM have play role of therapist? No. Sometimes, like Oofta's heart example will happen. A person playing a fictional game where giant axes chop into skulls, fireballs burn enemies alive, and demons and devils grant powers and try to eat souls might push a limit for someone. That limit should be clear, but if they are that sensitive to it, maybe choose a different game. There are plenty out there that can be just as fun.</p><p></p><p>And by no means do not equate this to all campaigns need to have child violence or torture or whatever. They do not. One could just as easily decide to run a Feywild campaign that has almost no real violence and it would be just as fun. But if that is the decision, then make sure everyone is okay with it. Because some people might want to hear that their axe lopped off a head every now and then. That is why context is king.</p><p></p><p>And for the record, a no violence against children contract is not a strawman, it is hyperbole. And hyperbole has a purpose - to hold a glaring neon signs to the potential problem or fallacy of another's argument. To have a conversation for a few minutes with a player about no child violence in a campaign doesn't even come close to expressing the contextual labyrinth that it may or may not be. This is true for almost all hard fast boundaries a group sets.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8245224, member: 6901101"] I am not sure what people are [I]not[/I] understanding about my stance: [LIST] [*]Going over the rules in session zero is fine. In fact, it is good [*]Everyone needs to be aware that context might change these rules [*]Therefore, everyone needs to understand and be cognizant of the room [/LIST] The Dunning-Kruger effect is something people say when a person or group of person's ability goes against their argument. There is absolutely no proof that the majority of people are unaware of a friend's emotion when they sit across the table from them. In fact, the evidence points the opposite way most of the time, and does so even for strangers. The end claim is context rules everything. Should you have a conversation about no violence against children if someone is sensitive to that subject? Yes. But should a DM have play role of therapist? No. Sometimes, like Oofta's heart example will happen. A person playing a fictional game where giant axes chop into skulls, fireballs burn enemies alive, and demons and devils grant powers and try to eat souls might push a limit for someone. That limit should be clear, but if they are that sensitive to it, maybe choose a different game. There are plenty out there that can be just as fun. And by no means do not equate this to all campaigns need to have child violence or torture or whatever. They do not. One could just as easily decide to run a Feywild campaign that has almost no real violence and it would be just as fun. But if that is the decision, then make sure everyone is okay with it. Because some people might want to hear that their axe lopped off a head every now and then. That is why context is king. And for the record, a no violence against children contract is not a strawman, it is hyperbole. And hyperbole has a purpose - to hold a glaring neon signs to the potential problem or fallacy of another's argument. To have a conversation for a few minutes with a player about no child violence in a campaign doesn't even come close to expressing the contextual labyrinth that it may or may not be. This is true for almost all hard fast boundaries a group sets. [/QUOTE]
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