Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Punishing Player Creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arravis" data-source="post: 1258980" data-attributes="member: 327"><p>While playing Sunless Citadel, we had a creative idea that was showey, goal drive, and "challenged" the rules...</p><p>Our party consisted of a Forest Gump style paladin played by me, a cowardly wizard, and Meepo. Anyway... we came across some target dummies and we decided to dress one up in long dark robes, raised his cowl and generally made him look menacing. As we heard the goblins readying a quick attack on our position we raised the cowled dummy and the wizard cast ghost sound on it to make it emit an ominious moan.</p><p></p><p>As the door crashed open the dummy was hit by two arrows (the DM rolled to see if the dummy fell over, etc) and a small strike band of goblins rushed in (all the nearby ones making spot checks on the dummy... and all failing to see it was a simple dummy in the heat of the battle). A goblin found himself between the disguised dummy and my slow-witted paladin. I asked if the dummy gave me a flanking bonus... anyway, after much looking up of rules... it was decided that it did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. (The reason being that flanking is caused by the target having to split up is concentration and defenses between two opponents on opposite sides)</p><p></p><p>Anyway... it worked out well and everyone still remembers the flanking dummy to this day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Arravis, post: 1258980, member: 327"] While playing Sunless Citadel, we had a creative idea that was showey, goal drive, and "challenged" the rules... Our party consisted of a Forest Gump style paladin played by me, a cowardly wizard, and Meepo. Anyway... we came across some target dummies and we decided to dress one up in long dark robes, raised his cowl and generally made him look menacing. As we heard the goblins readying a quick attack on our position we raised the cowled dummy and the wizard cast ghost sound on it to make it emit an ominious moan. As the door crashed open the dummy was hit by two arrows (the DM rolled to see if the dummy fell over, etc) and a small strike band of goblins rushed in (all the nearby ones making spot checks on the dummy... and all failing to see it was a simple dummy in the heat of the battle). A goblin found himself between the disguised dummy and my slow-witted paladin. I asked if the dummy gave me a flanking bonus... anyway, after much looking up of rules... it was decided that it did :). (The reason being that flanking is caused by the target having to split up is concentration and defenses between two opponents on opposite sides) Anyway... it worked out well and everyone still remembers the flanking dummy to this day :). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Punishing Player Creativity?
Top