darkelfo
First Post
DnD is a game. It's supposed to be fun. It's not a military excersise in discipline. No one does it because they have to. At its core, it's really about friends getting together, hanging out and imagining a fun fantasy world.
Despite this, I feel a certain amount of guilt about how annoyed I get at the constant asides, puns and other distractions from the game that occur around the gaming table. It really detracts from the immersive, imaginative world that DnD potentially could be. I really like the guys in my gaming group, but sometimes the puns, bad jokes and other distractions really get to me.
I wish we could just focus on the game a bit more, but I certainly don't want to foul the mood by asking for less jokes and/or other possible solutions. In our last game, for example, we were in a fight and it was going badly. Suddenly, an inspiring baritone voice came across through the woods and lifted our spirits (gave us combat conuses). Instantly, the table disended into bad songs and other asides. What could have been a saving grace sung by a mysterious bard, was lost in the muddle and reduced to a "+1 attack bonus."
Despite the lament of this post, it's really more of a desire for something cool -- a focused fun time -- than a complaint about something bad. Any ideas on this topic generally? How do you strike a balance in your games?
Despite this, I feel a certain amount of guilt about how annoyed I get at the constant asides, puns and other distractions from the game that occur around the gaming table. It really detracts from the immersive, imaginative world that DnD potentially could be. I really like the guys in my gaming group, but sometimes the puns, bad jokes and other distractions really get to me.
I wish we could just focus on the game a bit more, but I certainly don't want to foul the mood by asking for less jokes and/or other possible solutions. In our last game, for example, we were in a fight and it was going badly. Suddenly, an inspiring baritone voice came across through the woods and lifted our spirits (gave us combat conuses). Instantly, the table disended into bad songs and other asides. What could have been a saving grace sung by a mysterious bard, was lost in the muddle and reduced to a "+1 attack bonus."
Despite the lament of this post, it's really more of a desire for something cool -- a focused fun time -- than a complaint about something bad. Any ideas on this topic generally? How do you strike a balance in your games?