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Puppet Master
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<blockquote data-quote="Awakened" data-source="post: 3698818" data-attributes="member: 13299"><p>This is a very detailed class. Reminds me of a boss in the "Shining Force" games back in the day. I actually made a psionic "puppet master" once who would animate all these dolls and figures and have the figures conduct plays for the townsfolk.</p><p>I guess that's off track.</p><p>Umm... The mechanics seem a bit complex, I personally would like the class to be a little streamlined. What about treating puppets as animated objects? You could also give the class an arcane progression while adding spells unique to the puppetmaster to allow for some of your by-level abilities. This would open up the class some and allow for less work on your behalf. Stock the spell-list with Magic Fang-esque nonsense and you've got a puppet controller.</p><p>I would also up the hit die to d6 if I were to do this, and make sure the spell list is restrictive enough to keep the class balanced.</p></blockquote><p></p>
[QUOTE="Awakened, post: 3698818, member: 13299"] This is a very detailed class. Reminds me of a boss in the "Shining Force" games back in the day. I actually made a psionic "puppet master" once who would animate all these dolls and figures and have the figures conduct plays for the townsfolk. I guess that's off track. Umm... The mechanics seem a bit complex, I personally would like the class to be a little streamlined. What about treating puppets as animated objects? You could also give the class an arcane progression while adding spells unique to the puppetmaster to allow for some of your by-level abilities. This would open up the class some and allow for less work on your behalf. Stock the spell-list with Magic Fang-esque nonsense and you've got a puppet controller. I would also up the hit die to d6 if I were to do this, and make sure the spell list is restrictive enough to keep the class balanced. [/QUOTE]
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