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Puppet Master
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<blockquote data-quote="Darthbelch" data-source="post: 3702803" data-attributes="member: 36546"><p>Of course not! I was going towards the "Great Minds think alike". Then again, you have the greater mind, My mechanics were clunky, and just plain crap. Mine were inspired by the puppet master movies, and it didn't require that he used strings, instead he temporarily sacrificed CON for them, like portioning out his soul, or 'life force' to them. There was an ability that only one of his puppets could have strings, and it got some sort of boost, wasn't required though.</p><p></p><p>Also, mine was more centered around the whole, obsessive toy maker, type of idea. Eventually, around 15th level, I think, the puppet master had the option to designate one of his already existing puppets, or create a new puppet, and call it his 'Masterpiece'. This lead up to the Self-puppet ability. He was able to upgrade and enhance that particular puppet beyond the others. If the Puppet master were to die, he was able to make a Will save, I think, and would inhabit the body of his Masterpuppet, permanently. </p><p></p><p>That idea came from me wanting to put a small toy puppet somewhere for my players to find, and when they found it he'd spring to life and what not, and I gave them the option to take levels in it, after that they sort of "Unlocked" The class and I let them use it from then on. The problem with mine is that it was clunky, and needs alot of fine tuning. </p><p></p><p>I may take a look at a few of your mechanics, and try and fix mine. If you want I can send it to you sometime, maybe you can help me with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Darthbelch, post: 3702803, member: 36546"] Of course not! I was going towards the "Great Minds think alike". Then again, you have the greater mind, My mechanics were clunky, and just plain crap. Mine were inspired by the puppet master movies, and it didn't require that he used strings, instead he temporarily sacrificed CON for them, like portioning out his soul, or 'life force' to them. There was an ability that only one of his puppets could have strings, and it got some sort of boost, wasn't required though. Also, mine was more centered around the whole, obsessive toy maker, type of idea. Eventually, around 15th level, I think, the puppet master had the option to designate one of his already existing puppets, or create a new puppet, and call it his 'Masterpiece'. This lead up to the Self-puppet ability. He was able to upgrade and enhance that particular puppet beyond the others. If the Puppet master were to die, he was able to make a Will save, I think, and would inhabit the body of his Masterpuppet, permanently. That idea came from me wanting to put a small toy puppet somewhere for my players to find, and when they found it he'd spring to life and what not, and I gave them the option to take levels in it, after that they sort of "Unlocked" The class and I let them use it from then on. The problem with mine is that it was clunky, and needs alot of fine tuning. I may take a look at a few of your mechanics, and try and fix mine. If you want I can send it to you sometime, maybe you can help me with it. :p [/QUOTE]
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