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<blockquote data-quote="Obrysii" data-source="post: 3722340" data-attributes="member: 42680"><p>Thank you. And yeah -- there's some mechanical flaws that need fixing. </p><p></p><p></p><p></p><p>Sweet. Ideas are always welcomed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>At first, this was the idea ... but then my group and I got to thinking, and seeing as it isn't terribly hard to get a +10 Int modifier by level 20, this was unreasonable. I've proposed changing it so that each puppet besides the "main" puppet (designated at the start of the encounter or day) only has a move action available to them.</p><p></p><p></p><p></p><p>Oops, that escaped me. I will add it to the table. Medium puppets should have a base speed of 30ft.</p><p></p><p></p><p></p><p>Oops, forgot about those senses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I will add that in.</p><p></p><p></p><p></p><p>That's a good idea. What "menu" do you propose that would fit into?</p><p></p><p>I also imagine there can be magic items (a set of ten rings?) that doubles the distance the puppet master can control his puppets.</p><p></p><p></p><p></p><p>I imagine that only the puppet master can hide inside a puppet that is only one size category larger than him, but for those at least two size categories larger, they can carry more people. I don't know.</p><p></p><p></p><p></p><p>Would this be too powerful at the level it is acquirable?</p><p></p><p></p><p></p><p>Will do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hm. Do you think they would require upgrade slots, or should they inherently be able to wear magic items (after all, a golem has Int -- too and it can wear magic items)?</p></blockquote><p></p>
[QUOTE="Obrysii, post: 3722340, member: 42680"] Thank you. And yeah -- there's some mechanical flaws that need fixing. Sweet. Ideas are always welcomed. :) At first, this was the idea ... but then my group and I got to thinking, and seeing as it isn't terribly hard to get a +10 Int modifier by level 20, this was unreasonable. I've proposed changing it so that each puppet besides the "main" puppet (designated at the start of the encounter or day) only has a move action available to them. Oops, that escaped me. I will add it to the table. Medium puppets should have a base speed of 30ft. Oops, forgot about those senses. :p I will add that in. That's a good idea. What "menu" do you propose that would fit into? I also imagine there can be magic items (a set of ten rings?) that doubles the distance the puppet master can control his puppets. I imagine that only the puppet master can hide inside a puppet that is only one size category larger than him, but for those at least two size categories larger, they can carry more people. I don't know. Would this be too powerful at the level it is acquirable? Will do. :) Hm. Do you think they would require upgrade slots, or should they inherently be able to wear magic items (after all, a golem has Int -- too and it can wear magic items)? [/QUOTE]
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