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Puppet Master
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<blockquote data-quote="GamerRay" data-source="post: 4528444" data-attributes="member: 79307"><p>While sitting in a waiting room today, I came up with a few rough ideas for abilities. One of which was likes yours.</p><p></p><p><u>Corpse Puppet</u></p><p><em>The strings on one of your hands detaches from your puppet and work their way to a fallen enemy.</em></p><p>You control target enemy (still unsure on how health and defenses should work). So long as you control the enemy, you may only use your at wills and the enemy's at wills. You may use your Standard, Move, and Minor actions using either your puppet, the enemy, or both (only 1 standard action, but either puppet can use it). You may re-establish full control of your puppet as a minor action.</p><p></p><p>I haven't posted this yet because it's still rough, and I'd like my abilities to have a smidge more finality to them.</p><p></p><p>And although I've only played 4th edition, from what I read of psionics they do seem pretty similar. I thought about just having the master be a psychic, but I've come up with a few abilities so far that rely on being able to make the strings turn tangible (one of which I've named Birds on a Wire... it's still in the works, however).</p><p></p><p>And I really appreciate your power suggestion. I've given some brief thought to paragon abilities, and I've considered making him able to exercise more control over enemies. So I'm definitely storing yours in my potential powers section!</p></blockquote><p></p>
[QUOTE="GamerRay, post: 4528444, member: 79307"] While sitting in a waiting room today, I came up with a few rough ideas for abilities. One of which was likes yours. [U]Corpse Puppet[/U] [I]The strings on one of your hands detaches from your puppet and work their way to a fallen enemy.[/I] You control target enemy (still unsure on how health and defenses should work). So long as you control the enemy, you may only use your at wills and the enemy's at wills. You may use your Standard, Move, and Minor actions using either your puppet, the enemy, or both (only 1 standard action, but either puppet can use it). You may re-establish full control of your puppet as a minor action. I haven't posted this yet because it's still rough, and I'd like my abilities to have a smidge more finality to them. And although I've only played 4th edition, from what I read of psionics they do seem pretty similar. I thought about just having the master be a psychic, but I've come up with a few abilities so far that rely on being able to make the strings turn tangible (one of which I've named Birds on a Wire... it's still in the works, however). And I really appreciate your power suggestion. I've given some brief thought to paragon abilities, and I've considered making him able to exercise more control over enemies. So I'm definitely storing yours in my potential powers section! [/QUOTE]
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