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Puppet Master
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<blockquote data-quote="Kreaf" data-source="post: 4528445" data-attributes="member: 74278"><p>Hmm from the powers you have writen, it reads more like a "robot" or "construct" in D&D terms than a real puppet or living being.</p><p>As I read the first few sentence I thought of a kind of mind controller. But it doesn't sound bad. </p><p></p><p>Also the string thing can be a problem. Does he have to have a line of effect to his puppet?</p><p></p><p>Maybe you could ad a construction kit as "build options" at character creation. Like with the Warforged.</p><p>Have 4 or 5 options the player has to chose from (build his puppet) should the puppet have a Armor/Canon/Granates etc. Would make it a bit of complex to balance in the first place, but would make for great custimation.</p><p></p><p>For the puppeteer, make the strings really a kind of "power chain" in the first few levels he can use them to controle the puppet and deliver like lightning damage. Later on he could use them to enhance his own life from the life of his foes. Transfer energy (temp HP, AC etc) from enemies to his puppet stuff like that.</p><p>Give the puppet a own HP pool which can be fuild from the pupeteer (like the powers presented for the beastmaster) and a Ritual that lets rebuild, reconstruct etc the puppet.</p><p></p><p>Just throwing in random thoughts so...</p><p></p><p>Edit: post was targeted on the first post... you both answered while I was typing ^^</p></blockquote><p></p>
[QUOTE="Kreaf, post: 4528445, member: 74278"] Hmm from the powers you have writen, it reads more like a "robot" or "construct" in D&D terms than a real puppet or living being. As I read the first few sentence I thought of a kind of mind controller. But it doesn't sound bad. Also the string thing can be a problem. Does he have to have a line of effect to his puppet? Maybe you could ad a construction kit as "build options" at character creation. Like with the Warforged. Have 4 or 5 options the player has to chose from (build his puppet) should the puppet have a Armor/Canon/Granates etc. Would make it a bit of complex to balance in the first place, but would make for great custimation. For the puppeteer, make the strings really a kind of "power chain" in the first few levels he can use them to controle the puppet and deliver like lightning damage. Later on he could use them to enhance his own life from the life of his foes. Transfer energy (temp HP, AC etc) from enemies to his puppet stuff like that. Give the puppet a own HP pool which can be fuild from the pupeteer (like the powers presented for the beastmaster) and a Ritual that lets rebuild, reconstruct etc the puppet. Just throwing in random thoughts so... Edit: post was targeted on the first post... you both answered while I was typing ^^ [/QUOTE]
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