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<blockquote data-quote="GamerRay" data-source="post: 4528453" data-attributes="member: 79307"><p>I guess essentially, it is more of a construct than a traditional puppet. </p><p></p><p>As for having line of sight, I'm still debating. If I had my way, I would say that it would require sight to at least 1 corner of the puppet's square, and each could share a movement (master moves 2, puppet moves 3). However, that is probably something I wont be able to officially iron out until a playtest. As I said, I want this class to make people think, and reward skilled combat (since if this were possible, a smart puppeteer could be devastating).</p><p></p><p>And I like your "kit" idea. I'm still not quite sure how to open up build options, since the closest class I can mimic right now is the Wizard with a mix of Beastmaster. However, perhaps giving a number of options would help cater to various playstyles. As of now I'm not sure if I want to give up the puppet's "doll of doom" feel (where his entire body is just a house for weaponry), but I think I may try to integrate a build style when I get this thing past the rough stage.</p><p></p><p>Thanks for your helpful comments, Kreaf!</p></blockquote><p></p>
[QUOTE="GamerRay, post: 4528453, member: 79307"] I guess essentially, it is more of a construct than a traditional puppet. As for having line of sight, I'm still debating. If I had my way, I would say that it would require sight to at least 1 corner of the puppet's square, and each could share a movement (master moves 2, puppet moves 3). However, that is probably something I wont be able to officially iron out until a playtest. As I said, I want this class to make people think, and reward skilled combat (since if this were possible, a smart puppeteer could be devastating). And I like your "kit" idea. I'm still not quite sure how to open up build options, since the closest class I can mimic right now is the Wizard with a mix of Beastmaster. However, perhaps giving a number of options would help cater to various playstyles. As of now I'm not sure if I want to give up the puppet's "doll of doom" feel (where his entire body is just a house for weaponry), but I think I may try to integrate a build style when I get this thing past the rough stage. Thanks for your helpful comments, Kreaf! [/QUOTE]
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