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Puppet Master
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<blockquote data-quote="GamerRay" data-source="post: 4528970" data-attributes="member: 79307"><p>Well, the balance I was going for was a psychic who controls a mechanized puppet. The puppet cannot act on its own, and there is more to the link between the puppet and its master than just strings (a sort of psychic connection).</p><p></p><p>The idea for controlling the dead or other characters will probably come later, possibly as a paragon path (as your strength grows, you learn to control more than your own puppet).</p><p></p><p>I'm also thinking of having the puppeteer infuse a part of himself in the puppet through a creation ritual, so that the puppeteer can't just control things willy-nilly.</p><p></p><p>I'd really like to try sticking to the idea of the puppet being one mess of weapons, but it depends on the controllers skills (control or damage) as to what he crafts for the puppet.</p><p></p><p>And I don't think I mentioned it, but the puppet will be roughly the size of an 8-13 year old child. So it's not a little marionette, but something with a size capable of storing weaponry and being believable that it could do damage to a dragon (as opposed to a 1ft tall thing with a 2 inch blade...).</p><p></p><p>edit: for a basic idea of how I see the class working, watch this video:[sblock] [ame]http://www.youtube.com/watch?v=_rXtOmqcRY4[/ame] [/sblock]</p><p></p><p>I got my inspiration for the class from Ogre Battle 64, the Puppet Master movie series, and this fight scene in Naruto. My brother-in-law is currently working on some art for it that will better capture what I envision the class to look like; a mixture of arcane art and "modern" technology.</p></blockquote><p></p>
[QUOTE="GamerRay, post: 4528970, member: 79307"] Well, the balance I was going for was a psychic who controls a mechanized puppet. The puppet cannot act on its own, and there is more to the link between the puppet and its master than just strings (a sort of psychic connection). The idea for controlling the dead or other characters will probably come later, possibly as a paragon path (as your strength grows, you learn to control more than your own puppet). I'm also thinking of having the puppeteer infuse a part of himself in the puppet through a creation ritual, so that the puppeteer can't just control things willy-nilly. I'd really like to try sticking to the idea of the puppet being one mess of weapons, but it depends on the controllers skills (control or damage) as to what he crafts for the puppet. And I don't think I mentioned it, but the puppet will be roughly the size of an 8-13 year old child. So it's not a little marionette, but something with a size capable of storing weaponry and being believable that it could do damage to a dragon (as opposed to a 1ft tall thing with a 2 inch blade...). edit: for a basic idea of how I see the class working, watch this video:[sblock] [ame]http://www.youtube.com/watch?v=_rXtOmqcRY4[/ame] [/sblock] I got my inspiration for the class from Ogre Battle 64, the Puppet Master movie series, and this fight scene in Naruto. My brother-in-law is currently working on some art for it that will better capture what I envision the class to look like; a mixture of arcane art and "modern" technology. [/QUOTE]
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