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<blockquote data-quote="GamerRay" data-source="post: 4535014" data-attributes="member: 79307"><p>Man... I'm just blown away. I will admit that I was a bit concerned with deviating from my original idea, but I LOVE the direction you went here. I will get to work on implementing the ideas tonight, but I think you've really hit on something good there.</p><p></p><p>And many of the basic abilities I thought of for equipping the doll can easily be turned into numerous, smaller dolls. Freezing, entangling, explosives, knives, glue... </p><p></p><p>I don't have much time to spend on it now, but if you come up with anything more, feel free to share!</p><p></p><p>And thanks man, you've been a huge help with this idea.</p><p></p><p>Random ideas as they come to me:</p><p>[sblock]edit: I did a bit of brainstorming about the dolls. I'm thinking of having dolls be dailies and encounters. Dailies would be dolls that would probably be completely spent and need to be rebuilt (a doll that sprays poison, has bombs, things like that), while the encounter dolls could have more basic functions like having knives, having an octopus-like ability to entangle an enemy in its limbs.</p><p></p><p>My reasoning for this is that I want the puppeteer (I've been calling him a master for sake of easy typing, but I agree with you) to be able to actually use his puppets in each encounter. I know I'm often afraid to use my dailies because I don't know if I'll regret it later. Thus I don't want the class to haul around a bunch of dolls they use in reservation, rather than really exploring what I think is the beauty of the class.</p><p></p><p>This is especially true for the striker build. Granted the master (perhaps "master can be a paragon, but for now we're stuck with it) can be equipped with some psychic-like attacks (see my Horrific Vision ability), but much of his strength would be drawn from puppet damage.</p><p></p><p>Also, what if the master were able to "draw" a puppet before a battle. He may have one of his basic striker dolls active for 5 minutes, but his speed is reduced by 2 (a rough idea, but it would let him have a chance to be a bit more diverse in strategies).</p><p></p><p>And in that same vein, perhaps he should be able to have an at-will doll. Just so that if all his enc/daily powers are blown, he can still rely on old-faithful. Fluff wise, perhaps it's the doll he originally trained with?</p><p></p><p>I'm a bit confused on a mechanic you designed. <strong>[FONT=&quot]You can only actively control one doll for every weapon slot you possess; every doll you control reduces the number of string powers you can activate at one time by one. [/FONT]</strong>As I understand it, you only have 2 weapon slots, right? And later, you say [FONT=&quot]<strong>Unless stated otherwise, you can have one active string power for every weapon slot you possess; every active string power reduces the number of dolls you can actively control at one time. </strong>For some reason I'm having a hard time figuring this one out. I can tell that its fairly limiting, I just don't know how.</p><p> </p><p> [/FONT]</p><p>[/sblock]</p><p></p><p>Let me know how those ideas strike you. I'm anxious to hear any other ideas you may have had about the class.</p></blockquote><p></p>
[QUOTE="GamerRay, post: 4535014, member: 79307"] Man... I'm just blown away. I will admit that I was a bit concerned with deviating from my original idea, but I LOVE the direction you went here. I will get to work on implementing the ideas tonight, but I think you've really hit on something good there. And many of the basic abilities I thought of for equipping the doll can easily be turned into numerous, smaller dolls. Freezing, entangling, explosives, knives, glue... I don't have much time to spend on it now, but if you come up with anything more, feel free to share! And thanks man, you've been a huge help with this idea. Random ideas as they come to me: [sblock]edit: I did a bit of brainstorming about the dolls. I'm thinking of having dolls be dailies and encounters. Dailies would be dolls that would probably be completely spent and need to be rebuilt (a doll that sprays poison, has bombs, things like that), while the encounter dolls could have more basic functions like having knives, having an octopus-like ability to entangle an enemy in its limbs. My reasoning for this is that I want the puppeteer (I've been calling him a master for sake of easy typing, but I agree with you) to be able to actually use his puppets in each encounter. I know I'm often afraid to use my dailies because I don't know if I'll regret it later. Thus I don't want the class to haul around a bunch of dolls they use in reservation, rather than really exploring what I think is the beauty of the class. This is especially true for the striker build. Granted the master (perhaps "master can be a paragon, but for now we're stuck with it) can be equipped with some psychic-like attacks (see my Horrific Vision ability), but much of his strength would be drawn from puppet damage. Also, what if the master were able to "draw" a puppet before a battle. He may have one of his basic striker dolls active for 5 minutes, but his speed is reduced by 2 (a rough idea, but it would let him have a chance to be a bit more diverse in strategies). And in that same vein, perhaps he should be able to have an at-will doll. Just so that if all his enc/daily powers are blown, he can still rely on old-faithful. Fluff wise, perhaps it's the doll he originally trained with? I'm a bit confused on a mechanic you designed. [B][FONT="]You can only actively control one doll for every weapon slot you possess; every doll you control reduces the number of string powers you can activate at one time by one. [/FONT][/B]As I understand it, you only have 2 weapon slots, right? And later, you say [FONT="][B]Unless stated otherwise, you can have one active string power for every weapon slot you possess; every active string power reduces the number of dolls you can actively control at one time. [/B]For some reason I'm having a hard time figuring this one out. I can tell that its fairly limiting, I just don't know how. [/FONT] [/sblock] Let me know how those ideas strike you. I'm anxious to hear any other ideas you may have had about the class. [/QUOTE]
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