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<blockquote data-quote="GamerRay" data-source="post: 4536875" data-attributes="member: 79307"><p>Responses to your last post, sblocked for sake of space.</p><p>[sblock]-Apologies on misspelling your name; it is fixed.</p><p>-Wielding weapons has been suggested. I'm still not fully sold on it, but if you can come up with a rough idea of how it would work without being too cheesy (I'm trying to avoid turning dolls into a rogue without powers), I'm willing to put it in.</p><p>-As for string and puppet abilities, ignore any powers in the original post. I haven't gone through and messed with ranges, key words, or even appropriate damages. But yes, Corpse Puppet would definitely be a string ability.</p><p>-The fluff will be left open. That was mostly by thinking out loud, because all things are required to make sense to me in a fantasy game.</p><p>- I'm interested in your "unsummonable" idea. As I picture it, it may be a bit overpowered (being able to conjure up your dailies while they still have hit points), but I'm sure it can be made in to a fair, even balance. I will definitely be thinking about that one. </p><p>The reason I don't want puppets to be a one use daily is because the puppeteer should be able to use his signature weapon. True he will also use others as his puppets, but I personally wouldn't want to feel hesitant to throw a doll out there because I may need it later and don't want to waste it.</p><p>-I figured I was using the wrong wording on "drawing strength from his puppet's damage." What I meant was that his most direct-damage abilities would come from his "puppet" keywords.</p><p>-I get the weapon slot idea. The strings on one hand are able to control 1 thing at a time (a puppet or creature). I like it, and we're definitely going with it.</p><p>-As for illusionist... maybe that should be saved for a paragon path? Giving the puppeteer his own tricks to mess with enemies... it's something that can be put on the back burner (which is getting quite crowded). Right now I think the focus is finalizing the features and whatnot (nearly there) and getting abilities ironed out. I at least have some rough ideas for the "swiss army puppet" that could just be taken apart and put into individual puppets (allowing for the player to choose between damage and control puppets, on top of string control abilities). [/sblock]</p><p></p><p></p><p>Sorry for not adding anything really new. I just got back from a D&D Delve Night and have class in the morning. But as always, thanks again for all your work and great ideas.</p></blockquote><p></p>
[QUOTE="GamerRay, post: 4536875, member: 79307"] Responses to your last post, sblocked for sake of space. [sblock]-Apologies on misspelling your name; it is fixed. -Wielding weapons has been suggested. I'm still not fully sold on it, but if you can come up with a rough idea of how it would work without being too cheesy (I'm trying to avoid turning dolls into a rogue without powers), I'm willing to put it in. -As for string and puppet abilities, ignore any powers in the original post. I haven't gone through and messed with ranges, key words, or even appropriate damages. But yes, Corpse Puppet would definitely be a string ability. -The fluff will be left open. That was mostly by thinking out loud, because all things are required to make sense to me in a fantasy game. - I'm interested in your "unsummonable" idea. As I picture it, it may be a bit overpowered (being able to conjure up your dailies while they still have hit points), but I'm sure it can be made in to a fair, even balance. I will definitely be thinking about that one. The reason I don't want puppets to be a one use daily is because the puppeteer should be able to use his signature weapon. True he will also use others as his puppets, but I personally wouldn't want to feel hesitant to throw a doll out there because I may need it later and don't want to waste it. -I figured I was using the wrong wording on "drawing strength from his puppet's damage." What I meant was that his most direct-damage abilities would come from his "puppet" keywords. -I get the weapon slot idea. The strings on one hand are able to control 1 thing at a time (a puppet or creature). I like it, and we're definitely going with it. -As for illusionist... maybe that should be saved for a paragon path? Giving the puppeteer his own tricks to mess with enemies... it's something that can be put on the back burner (which is getting quite crowded). Right now I think the focus is finalizing the features and whatnot (nearly there) and getting abilities ironed out. I at least have some rough ideas for the "swiss army puppet" that could just be taken apart and put into individual puppets (allowing for the player to choose between damage and control puppets, on top of string control abilities). [/sblock] Sorry for not adding anything really new. I just got back from a D&D Delve Night and have class in the morning. But as always, thanks again for all your work and great ideas. [/QUOTE]
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