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<blockquote data-quote="Soulstrings33" data-source="post: 4544335" data-attributes="member: 79832"><p>Kisanji Arael, Gamer Ray</p><p>hey this looks like its heading in the right direction so far. I have a few questions though. Kisanji,</p><p></p><p>♦ Should weapons be usable? I say yes, but mostly by the puppet, who can only use weapons (of the non-power variety) available to the puppet master.</p><p></p><p>I was wondering about the nature of the weapons that the puppets/puppeteer would be using. I understand that the puppeteer himself would use simple melee, ranged melee, and martial ranged, but what of the puppet. When you say "non-power variety" are you referring to magic weapons like life drinker, vicious, etc.? If so, I'm a little worried that limiting the class to weapons without magic properties could cripple its regular attacks. I understand that this class's strength is in it's tactical use of special ability puppets, but when all of that runs out, the puppeteer needs to rely on its base puppet (first, heirloom, w/e) with its at-will attacks and basic attacks, or a handful of control abilities to escape. If i'm level 20 or so and i'm still doing 15 to 20 points of damage to things with an HP pool of 400-600, i'm essentially useless other than small status ailments. I was thinking that if the idividual weapons weren't allowed to be magical, then the implement (gloves) should bestow such abilities. </p><p></p><p>Speaking of the implement (gloves)..check this out. I envision the gloves being fingerless with the base area for the fingers being fixed with rings. The gloves themselves would be ornately decorated with runes or w/e for aesthetic appeal and the rings would be of various natures (gold, silver, diff colors, etc) This would basically do two things for these created implements. One, it would differentiate it from other gloves such as a simple pair of gloves of dex or w/e. Two, for customization purposes and fluff. By this I mean that it would explain how the puppeteer can remain manually dexterous while wearing this implement. </p><p></p><p>As far as the direction of this class, I notice that the two of you are now steering toward a multi-puppet user instead of a single puppet guy. Don't get me wrong, I think it's a good concept, but I think for the sake of not seeing the puppeteer die when his daily/encounter arsenal has depleted, I feel it is essential that there be a main puppet. To me, this could be balanced out by having the main puppet striker, the status ailment/control one-hitters (dailies/encounters), and the puppeteer's control abilities. The one-hitters are used tactically to distract or hinder the opponent while the striker gets set to bring the pain. The opponent, attempting to avoid being vice-gripped by these two forces, attempts to take out its source. As the enemy approaches, a strange sensation overcomes their body, and the sword hand that was raised against this manipulator turns on itself.</p><p></p><p>By the way, for those of you that were trying to figure out a way to make the puppeteer become more like his puppet or become a puppet himself, check this out. </p><p>Soul String Ritual </p><p><span style="font-family: 'Palatino Linotype'">As an apprentice becomes a full puppeteer, the master bestows him with one final gift...</span></p><p> As a sign of complete mastery over puppetry, a puppet master engages in a ritual that turns himself into a puppet. The strings of his soul forge a permanent bond with his student, and bestow essential knowledge of puppet mastery. In the end, the master honors his student, by becoming his first puppet...</p><p></p><p>Granted this might end up becoming fluff for someone's campaign, but I thought I'd throw it out there to get you guys thinking.</p><p></p><p>Also, I came up with a power that I want to add as a Puppet Power</p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><u><strong>Spinal Tap Coppelia</strong></u></p><p>"Now, you might feel a slight prick..."</p><p>Tempting your enemy with a false chance of victory, you bate them for ruin. While distracted, they soon find that some mistakes prove deadly.</p><p>Encounter. Melee or Ranged</p><p>Standard Action</p><p>Target: One creature.</p><p>Range: 10 squares</p><p>Attack: Dex vs. AC, FORT, REF</p><p>Special: You make one attack roll, and you hit if the roll</p><p>equals or exceeds any of the three defenses.</p><p>Hit: 3[W] + Dexterity modifier damage, and ongoing 10</p><p>damage (save ends). Add an extra 1[W]</p><p>damage if the attack hits two defenses. The target is also</p><p>stunned until the end of your next turn if the attack hits all</p><p>three defenses.</p><p></p><p>This might need balancing, but essentially I was thinking of it playing out like this: The enemy is battered and bruised from the onslaught of your maniacal mannequins. Suddenly, they realize they're just at your feet. A swift cleave of their blade would see you dead. Just as they raise their sword towards a victorious kill, they are seized from behind! Limbs of a puppet entangle their arms, with pantera-like claws latching fast to their flanks. As the puppet closes in, its torso separates to reveal a spine shaped blade protruding from its center. Then, in a moment of sadistic embrace, the foe is skewered and the world fades to black....</p></blockquote><p></p>
[QUOTE="Soulstrings33, post: 4544335, member: 79832"] Kisanji Arael, Gamer Ray hey this looks like its heading in the right direction so far. I have a few questions though. Kisanji, ♦ Should weapons be usable? I say yes, but mostly by the puppet, who can only use weapons (of the non-power variety) available to the puppet master. I was wondering about the nature of the weapons that the puppets/puppeteer would be using. I understand that the puppeteer himself would use simple melee, ranged melee, and martial ranged, but what of the puppet. When you say "non-power variety" are you referring to magic weapons like life drinker, vicious, etc.? If so, I'm a little worried that limiting the class to weapons without magic properties could cripple its regular attacks. I understand that this class's strength is in it's tactical use of special ability puppets, but when all of that runs out, the puppeteer needs to rely on its base puppet (first, heirloom, w/e) with its at-will attacks and basic attacks, or a handful of control abilities to escape. If i'm level 20 or so and i'm still doing 15 to 20 points of damage to things with an HP pool of 400-600, i'm essentially useless other than small status ailments. I was thinking that if the idividual weapons weren't allowed to be magical, then the implement (gloves) should bestow such abilities. Speaking of the implement (gloves)..check this out. I envision the gloves being fingerless with the base area for the fingers being fixed with rings. The gloves themselves would be ornately decorated with runes or w/e for aesthetic appeal and the rings would be of various natures (gold, silver, diff colors, etc) This would basically do two things for these created implements. One, it would differentiate it from other gloves such as a simple pair of gloves of dex or w/e. Two, for customization purposes and fluff. By this I mean that it would explain how the puppeteer can remain manually dexterous while wearing this implement. As far as the direction of this class, I notice that the two of you are now steering toward a multi-puppet user instead of a single puppet guy. Don't get me wrong, I think it's a good concept, but I think for the sake of not seeing the puppeteer die when his daily/encounter arsenal has depleted, I feel it is essential that there be a main puppet. To me, this could be balanced out by having the main puppet striker, the status ailment/control one-hitters (dailies/encounters), and the puppeteer's control abilities. The one-hitters are used tactically to distract or hinder the opponent while the striker gets set to bring the pain. The opponent, attempting to avoid being vice-gripped by these two forces, attempts to take out its source. As the enemy approaches, a strange sensation overcomes their body, and the sword hand that was raised against this manipulator turns on itself. By the way, for those of you that were trying to figure out a way to make the puppeteer become more like his puppet or become a puppet himself, check this out. Soul String Ritual [FONT=Palatino Linotype]As an apprentice becomes a full puppeteer, the master bestows him with one final gift...[/FONT] As a sign of complete mastery over puppetry, a puppet master engages in a ritual that turns himself into a puppet. The strings of his soul forge a permanent bond with his student, and bestow essential knowledge of puppet mastery. In the end, the master honors his student, by becoming his first puppet... Granted this might end up becoming fluff for someone's campaign, but I thought I'd throw it out there to get you guys thinking. Also, I came up with a power that I want to add as a Puppet Power [FONT=Verdana] [/FONT][U][B]Spinal Tap Coppelia[/B][/U] "Now, you might feel a slight prick..." Tempting your enemy with a false chance of victory, you bate them for ruin. While distracted, they soon find that some mistakes prove deadly. Encounter. Melee or Ranged Standard Action Target: One creature. Range: 10 squares Attack: Dex vs. AC, FORT, REF Special: You make one attack roll, and you hit if the roll equals or exceeds any of the three defenses. Hit: 3[W] + Dexterity modifier damage, and ongoing 10 damage (save ends). Add an extra 1[W] damage if the attack hits two defenses. The target is also stunned until the end of your next turn if the attack hits all three defenses. This might need balancing, but essentially I was thinking of it playing out like this: The enemy is battered and bruised from the onslaught of your maniacal mannequins. Suddenly, they realize they're just at your feet. A swift cleave of their blade would see you dead. Just as they raise their sword towards a victorious kill, they are seized from behind! Limbs of a puppet entangle their arms, with pantera-like claws latching fast to their flanks. As the puppet closes in, its torso separates to reveal a spine shaped blade protruding from its center. Then, in a moment of sadistic embrace, the foe is skewered and the world fades to black.... [/QUOTE]
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