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<blockquote data-quote="GamerRay" data-source="post: 4544479" data-attributes="member: 79307"><p>Hey SS, I just had a quick comment for right now (with more to come later).</p><p></p><p>I've been thinking about this quite a bit. Especially if a group is anything like my gamers, and they don't take an extended rest until everyone is completely out of healing surges, the puppeteer will become quite useless.</p><p></p><p>The only way I can think to combat this would be to allow him to make his puppets immaterial, perhaps allowing him to spend a short rest gathering and recalibrating a daily puppet. I don't know, because it's a hard concept to balance. Either he runs out of steam too quick, or he can use his dailies while his comrades are trying to finish the boss with at-wills.</p><p></p><p>Also, I'm really thinking about saving the main puppet for a paragon path. Perhaps having it return to my original idea, and somehow combining all individual puppet abilities into one powerful puppet. This of course would have pros and cons to it, but that's what makes things fun.</p><p></p><p>I guess before we get too deep in to designing powers, there needs to be a logical and balanced way to handle puppets and powers. But that's a journey to take when I'm not behind in classes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="GamerRay, post: 4544479, member: 79307"] Hey SS, I just had a quick comment for right now (with more to come later). I've been thinking about this quite a bit. Especially if a group is anything like my gamers, and they don't take an extended rest until everyone is completely out of healing surges, the puppeteer will become quite useless. The only way I can think to combat this would be to allow him to make his puppets immaterial, perhaps allowing him to spend a short rest gathering and recalibrating a daily puppet. I don't know, because it's a hard concept to balance. Either he runs out of steam too quick, or he can use his dailies while his comrades are trying to finish the boss with at-wills. Also, I'm really thinking about saving the main puppet for a paragon path. Perhaps having it return to my original idea, and somehow combining all individual puppet abilities into one powerful puppet. This of course would have pros and cons to it, but that's what makes things fun. I guess before we get too deep in to designing powers, there needs to be a logical and balanced way to handle puppets and powers. But that's a journey to take when I'm not behind in classes :p [/QUOTE]
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