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Puppet Master
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<blockquote data-quote="Soulstrings33" data-source="post: 4544859" data-attributes="member: 79832"><p>I was thinking about it late last night after my post. There is one major component that has been left off that basically gives this class its flavor. In the class features, there are some natural powers that we've overlooked. First, natural ventriloquism- the puppeteer is able to use throw voice at-will. I can see this being very handy in RP and in combat. Say, in a fight, the main enemy is wailing on your party. Then as a distraction tactic you could throw your voice just behind the guy (like a battle cry, etc.) making him turn to face the sound. Not sure what save to use on it, but it would be fun to mess with the bad guys this way. Second, manipulating mudane objects (books, rocks, etc) as distractions, or improvised weapons (d4 probably). With all of that in mind, check this out: </p><p>You've been captured and placed in a holding cell (no windows, just one door leading out). Just beyond the bars of your cell, there is a single guard posted at a desk to watch you. Like salt in the wound, on the desk rests the keys to your freedom, just out of reach...or are they? Using your ethereal strings to manipulate the door, there comes a knocking. Throwing your voice, you bluff the guard into believing that a higher ranking officer, just beyond the door has summoned the him to a meeting, and that he will be relieved of his post. Not being that bright, the guard falls for your ploy, leaving the keys on the desk, and heads out the door towards the aforementioned location. Smirking to yourself, your strings find their way to the keys...</p><p></p><p>As a recap: 1) Natural Ventriloquism 2) Control mundane items (maybe call it "Set the Stage") Also, as a side note, what about scrying? I know that it has already been decided that the puppeteer must have, to a certain degree, line of sight. I was thinking of it being something like this:</p><p></p><p>Puppet Scrying</p><p>"Those eyes..they seem to be following us...creepy."</p><p>Utility. Daily</p><p>Standard Action</p><p>Effect: While concentrating through his main puppet, the puppeteer is able to see through its eyes. For 5 minutes, the puppeteer is able to see as though he were the puppet itself. (The 5 minutes don't have to be used all at once) During this time the puppeteer is unable to control any other puppet except the main one.</p></blockquote><p></p>
[QUOTE="Soulstrings33, post: 4544859, member: 79832"] I was thinking about it late last night after my post. There is one major component that has been left off that basically gives this class its flavor. In the class features, there are some natural powers that we've overlooked. First, natural ventriloquism- the puppeteer is able to use throw voice at-will. I can see this being very handy in RP and in combat. Say, in a fight, the main enemy is wailing on your party. Then as a distraction tactic you could throw your voice just behind the guy (like a battle cry, etc.) making him turn to face the sound. Not sure what save to use on it, but it would be fun to mess with the bad guys this way. Second, manipulating mudane objects (books, rocks, etc) as distractions, or improvised weapons (d4 probably). With all of that in mind, check this out: You've been captured and placed in a holding cell (no windows, just one door leading out). Just beyond the bars of your cell, there is a single guard posted at a desk to watch you. Like salt in the wound, on the desk rests the keys to your freedom, just out of reach...or are they? Using your ethereal strings to manipulate the door, there comes a knocking. Throwing your voice, you bluff the guard into believing that a higher ranking officer, just beyond the door has summoned the him to a meeting, and that he will be relieved of his post. Not being that bright, the guard falls for your ploy, leaving the keys on the desk, and heads out the door towards the aforementioned location. Smirking to yourself, your strings find their way to the keys... As a recap: 1) Natural Ventriloquism 2) Control mundane items (maybe call it "Set the Stage") Also, as a side note, what about scrying? I know that it has already been decided that the puppeteer must have, to a certain degree, line of sight. I was thinking of it being something like this: Puppet Scrying "Those eyes..they seem to be following us...creepy." Utility. Daily Standard Action Effect: While concentrating through his main puppet, the puppeteer is able to see through its eyes. For 5 minutes, the puppeteer is able to see as though he were the puppet itself. (The 5 minutes don't have to be used all at once) During this time the puppeteer is unable to control any other puppet except the main one. [/QUOTE]
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