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Puppet Master
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<blockquote data-quote="Soulstrings33" data-source="post: 4546784" data-attributes="member: 79832"><p>Truth be told, I've played a puppet master before in 3.5. The DM at the time helped me devise the class using the rogue, the artificer, Kankuro, and a little imagination.It ended up being a puppet master that, at his highest level, could control 5 unique puppets. You were given a number of "puppet building points" (at each level this number increased). We based this progression on the artificers point system for infusions. The options varied greatly from extra hp to hidden weapons. We even had it set up to where you could control different size puppets (small, medium, large). Spending some points, you could install a storage space in the puppet's torso (see where this is going?) If you played a small race, you could hide inside the medium puppet, and then that one could hide in the large puppet. Basically double what Sasori did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, as extra defense, at a higher level, the master was granted control over a sentient guardian (Warforged). If you double stored yourself and protected that with the Warforged, you still had 3 unique puppets to fight for you. The 3 different builds you could have were utility (general use, carrying gear, etc), fighter, and assassin (rogue). Once I was completely set up, I was double stored, guarded by a Warforged,had 2 fighters and 1 assassin. So that it made sense being stored, the puppet master had a special type of scrying, which could only be used to see through the vision of his puppets. It was a very fun class to play out.</p></blockquote><p></p>
[QUOTE="Soulstrings33, post: 4546784, member: 79832"] Truth be told, I've played a puppet master before in 3.5. The DM at the time helped me devise the class using the rogue, the artificer, Kankuro, and a little imagination.It ended up being a puppet master that, at his highest level, could control 5 unique puppets. You were given a number of "puppet building points" (at each level this number increased). We based this progression on the artificers point system for infusions. The options varied greatly from extra hp to hidden weapons. We even had it set up to where you could control different size puppets (small, medium, large). Spending some points, you could install a storage space in the puppet's torso (see where this is going?) If you played a small race, you could hide inside the medium puppet, and then that one could hide in the large puppet. Basically double what Sasori did. :) Also, as extra defense, at a higher level, the master was granted control over a sentient guardian (Warforged). If you double stored yourself and protected that with the Warforged, you still had 3 unique puppets to fight for you. The 3 different builds you could have were utility (general use, carrying gear, etc), fighter, and assassin (rogue). Once I was completely set up, I was double stored, guarded by a Warforged,had 2 fighters and 1 assassin. So that it made sense being stored, the puppet master had a special type of scrying, which could only be used to see through the vision of his puppets. It was a very fun class to play out. [/QUOTE]
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