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Puppet Master
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<blockquote data-quote="Soulstrings33" data-source="post: 4547610" data-attributes="member: 79832"><p>While looking over all the things that you have compiled, I thought of something. As far as making the puppeteer become more like its puppet, what if the puppeteer could pull a magic jar-like move and enter the body of his puppet. From there, he could craft himself a new puppet body with as many hidden weapons, etc. as his original puppet. I would think that since he would be using this body, that it would be more durable and allow the puppeteer to take part in actually damaging enemies himself. Each time the body gets too messed up, he can either repair it or make a new one. Just repairing could be done during an extended rest, but crafting a new body would require extra time.Also, I think that the magic jar-like ability should be limited to being able to jump into puppet bodies. Let me know what you think.</p></blockquote><p></p>
[QUOTE="Soulstrings33, post: 4547610, member: 79832"] While looking over all the things that you have compiled, I thought of something. As far as making the puppeteer become more like its puppet, what if the puppeteer could pull a magic jar-like move and enter the body of his puppet. From there, he could craft himself a new puppet body with as many hidden weapons, etc. as his original puppet. I would think that since he would be using this body, that it would be more durable and allow the puppeteer to take part in actually damaging enemies himself. Each time the body gets too messed up, he can either repair it or make a new one. Just repairing could be done during an extended rest, but crafting a new body would require extra time.Also, I think that the magic jar-like ability should be limited to being able to jump into puppet bodies. Let me know what you think. [/QUOTE]
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