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<blockquote data-quote="Soulstrings33" data-source="post: 4555550" data-attributes="member: 79832"><p>To explain the wire manipulation riposte ability (not the official name). Say that the Puppeteer has sent out his main puppet to attack a group of enemies. One of the enemies manages to slip passed the puppet, and heads straight for the Puppeteer. As he approaches to attack, the Puppeteer reacts, entangling the enemy with his strings.</p><p></p><p>At Will ? Arcane, String</p><p>Free Action </p><p>Hit: Int vs. Will</p><p>Target: One enemy that has just attempted a melee attack on you.</p><p>As an immediate interrupt, the Puppeteer sends the strings of its free hand to control the attacking enemy. If successful, the creature becomes dominated until the beginning of your next turn and is forced to take a standard action of the Puppeteer's choosing. The Puppeteer can choose to make the opponent attack itself, attack one of its adjacent allies, move half its speed away from the Puppeteer, or simply stop. You must have at least one hand free to use this ability.</p><p>Special: Using both hands grants a +4 to Puppeteer's Int vs. enemy's Will</p><p>Miss: Puppeteer takes damage (should it lose control of object manipulated with other hand, i.e. main puppet or w/e?)</p></blockquote><p></p>
[QUOTE="Soulstrings33, post: 4555550, member: 79832"] To explain the wire manipulation riposte ability (not the official name). Say that the Puppeteer has sent out his main puppet to attack a group of enemies. One of the enemies manages to slip passed the puppet, and heads straight for the Puppeteer. As he approaches to attack, the Puppeteer reacts, entangling the enemy with his strings. At Will ? Arcane, String Free Action Hit: Int vs. Will Target: One enemy that has just attempted a melee attack on you. As an immediate interrupt, the Puppeteer sends the strings of its free hand to control the attacking enemy. If successful, the creature becomes dominated until the beginning of your next turn and is forced to take a standard action of the Puppeteer's choosing. The Puppeteer can choose to make the opponent attack itself, attack one of its adjacent allies, move half its speed away from the Puppeteer, or simply stop. You must have at least one hand free to use this ability. Special: Using both hands grants a +4 to Puppeteer's Int vs. enemy's Will Miss: Puppeteer takes damage (should it lose control of object manipulated with other hand, i.e. main puppet or w/e?) [/QUOTE]
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