Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Puppet Master
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelc" data-source="post: 4555768" data-attributes="member: 40496"><p>NOTE: I did not read all of the posts before posting this, so I probably said some redundant stuff. Sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" />.</p><p></p><p>Instead of using grenades, you can make them exploding dolls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Here's some more inspiration if you like. A different take on a puppeteer: <a href="http://touhou.wikia.com/wiki/Alice_Margatroid" target="_blank">Alice Margatroid</a>, from the Touhou series. Specifically, her moveset in the two 2-D fighting games (<a href="http://iamp.mizuumi.net/index.php/Alice_Margatroid" target="_blank">here</a> and <a href="http://swr.mizuumi.net/index.php/Alice_Margatroid" target="_blank">here</a>) may make for good inspiration. Unlike Kankuro, she doesn't keep any puppets out for long periods of time, but instead pulls them out and puts them away as needed. She plays very much like a controller. Her game is built mostly using delay-firing dolls to both provide coverage for herself and to set up traps, pressure strings, and block strings to eventually overwhelm the opponent's defense. These could provide inspiration for some of the independent puppet master attacks.</p><p></p><p>Youtube:</p><p>[sblock][ame=http://ca.youtube.com/watch?v=Hnw762jKyZ0]Combo video[/ame]</p><p>[ame=http://ca.youtube.com/watch?v=JWrqPDAlpmk]Corner traps 1[/ame]</p><p>[ame=http://ca.youtube.com/watch?v=imItcrca_cY]Corner traps 2[/ame]</p><p></p><p>Tournament Videos:</p><p>[ame=http://ca.youtube.com/watch?v=hPh69IXBb3A]YouTube - 第二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 01 ãŸãƒžPO(Alice) vs 有å<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />€ã‚„ã¾(Meirin)[/ame]</p><p>[ame=http://ca.youtube.com/watch?v=rR7orBNuJwg]YouTube - 第二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 03 ãŸãƒžPO(Alice) vs YOUZI(Yukari)[/ame]</p><p></p><p>[ame=http://ca.youtube.com/watch?v=-yfU2gdzv90]YouTube - SWR-demo: JP-tournament; TamaZO(Alice) vs Dorzi(Aya) D3[/ame]</p><p></p><p>[ame=http://ca.youtube.com/watch?v=jSXULYwd6g4]SWR-demo: JP-tournament; TamaZO(Alice) vs Kai(Marisa) D2[/ame]</p><p></p><p>More <a href="http://ca.youtube.com/view_play_list?p=B6258730F9F72A7D" target="_blank">here</a>.[/sblock]</p><p>The grenade dolls should be easy to represent. They come with varying levels of power, and maybe push or knock prone. The spinner dolls can be zone burst 1 in range X powers (larger bursts for the multi-spinner doll abilities) that last until either the end of your next turn or the turn after the end of your next turn. It may be difficult to represent the delay-firing mechanism. It could be an instant fire with a condition (perhaps combat advantage, -AC/+Attack, or immobilizing/dazing/stunning) that ends at the end of your next turn, or it could be some sort of 1 square zone (for bullet-firing puppets) or an X-square wall (for the delay lance puppets) that applies damage and a condition at the beginning of your next turn. The direct lance puppet effects (dealing damage and knockback) are probably better left to the "master" puppet. Other ideas include some form of movement utility with the small puppets dragging the character places and some form of AC booster from the blocking puppets.</p><p></p><p>The biggest problem would be explaining where all these dolls and puppets come from. D&D doesn't have bullet space, unfortunately.</p><p></p><p>EDIT: Although, hmm. I think I have some different thoughts on making a puppeteer class, so perhaps I'll post a different version when I get mine done.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4555768, member: 40496"] NOTE: I did not read all of the posts before posting this, so I probably said some redundant stuff. Sorry :( :blush:. Instead of using grenades, you can make them exploding dolls :). Here's some more inspiration if you like. A different take on a puppeteer: [url=http://touhou.wikia.com/wiki/Alice_Margatroid]Alice Margatroid[/url], from the Touhou series. Specifically, her moveset in the two 2-D fighting games ([url=http://iamp.mizuumi.net/index.php/Alice_Margatroid]here[/url] and [url=http://swr.mizuumi.net/index.php/Alice_Margatroid]here[/url]) may make for good inspiration. Unlike Kankuro, she doesn't keep any puppets out for long periods of time, but instead pulls them out and puts them away as needed. She plays very much like a controller. Her game is built mostly using delay-firing dolls to both provide coverage for herself and to set up traps, pressure strings, and block strings to eventually overwhelm the opponent's defense. These could provide inspiration for some of the independent puppet master attacks. Youtube: [sblock][ame=http://ca.youtube.com/watch?v=Hnw762jKyZ0]Combo video[/ame] [ame=http://ca.youtube.com/watch?v=JWrqPDAlpmk]Corner traps 1[/ame] [ame=http://ca.youtube.com/watch?v=imItcrca_cY]Corner traps 2[/ame] Tournament Videos: [ame=http://ca.youtube.com/watch?v=hPh69IXBb3A]YouTube - 第二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 01 ãŸãƒžPO(Alice) vs 有å:)€ã‚„ã¾(Meirin)[/ame] [ame=http://ca.youtube.com/watch?v=rR7orBNuJwg]YouTube - 第二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 03 ãŸãƒžPO(Alice) vs YOUZI(Yukari)[/ame] [ame=http://ca.youtube.com/watch?v=-yfU2gdzv90]YouTube - SWR-demo: JP-tournament; TamaZO(Alice) vs Dorzi(Aya) D3[/ame] [ame=http://ca.youtube.com/watch?v=jSXULYwd6g4]SWR-demo: JP-tournament; TamaZO(Alice) vs Kai(Marisa) D2[/ame] More [url=http://ca.youtube.com/view_play_list?p=B6258730F9F72A7D]here[/url].[/sblock] The grenade dolls should be easy to represent. They come with varying levels of power, and maybe push or knock prone. The spinner dolls can be zone burst 1 in range X powers (larger bursts for the multi-spinner doll abilities) that last until either the end of your next turn or the turn after the end of your next turn. It may be difficult to represent the delay-firing mechanism. It could be an instant fire with a condition (perhaps combat advantage, -AC/+Attack, or immobilizing/dazing/stunning) that ends at the end of your next turn, or it could be some sort of 1 square zone (for bullet-firing puppets) or an X-square wall (for the delay lance puppets) that applies damage and a condition at the beginning of your next turn. The direct lance puppet effects (dealing damage and knockback) are probably better left to the "master" puppet. Other ideas include some form of movement utility with the small puppets dragging the character places and some form of AC booster from the blocking puppets. The biggest problem would be explaining where all these dolls and puppets come from. D&D doesn't have bullet space, unfortunately. EDIT: Although, hmm. I think I have some different thoughts on making a puppeteer class, so perhaps I'll post a different version when I get mine done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Puppet Master
Top