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<blockquote data-quote="Soulstrings33" data-source="post: 4562345" data-attributes="member: 79832"><p>I wanted a race that was naturally inclined towards the Puppeteer class, without giving unfair advantages.For example: Eladrin and elves are naturally inclined towards Rangers and Wizards. Their stats are complimented by those classes. Here is a very rough idea of what i'm going for.</p><p></p><p>ZAEMON (the name came from the most famous Bunraku Puppeteer Chikamatsu Monzaemon)</p><p><u>RACIAL TRAITS</u></p><p>Average Height: 5´–5´ 7?</p><p>Average Weight: 130–150 lb.</p><p>Ability Scores: +2 Dexterity, +2 Intelligence </p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-light</p><p></p><p>Languages: Common, (not sure yet)</p><p></p><p>Skill Bonuses: +2 Stealth, +2 Intimidate</p><p></p><p>Naturally Talented: You may choose one extra At-Will power at first level.</p><p></p><p>Zaemon Natural Weapon: The Zaemon are born with a natural weapon known as Crimson Strings. These razor wires, when summoned, spring forth from the Zaemons' fingertips, and are then used to skillfully evicerate their enemies.(Not sure what damage this should do. Maybe d6 or d8 with feats that increase the damage.) </p><p></p><p>Death Trance: Rather than sleep, Zaemon enter a meditative state known as Death Trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Also,until the end of the trance, you gain an aura of fear. (Cha vs. Will)</p><p></p><p>Shadow Jaunt: You can use shadow jaunt as an encounter power.</p><p></p><p>Shadow Jaunt Zaemon Racial Power</p><p>Encounter ? Teleportation</p><p>Move Action Personal</p><p>Effect: Teleport up to 3 squares and become insubstantial until the beginning of your next turn.</p><p></p><p>This is still a very rough idea. I based it on a cross between the Eladrin and the Shadar Kai. I wanted to give the feel of a dark character being a puppet master. I agree with Kisanji, in that if I were to choose one of the established races, I would go with the eladrin. It's features and bonuses would suit it nicely. I just don't want to play an Eladrin. Its mainly because they don't appeal to me aesthetically. I know that with some fluff, I could alter the look, but its not the same.</p></blockquote><p></p>
[QUOTE="Soulstrings33, post: 4562345, member: 79832"] I wanted a race that was naturally inclined towards the Puppeteer class, without giving unfair advantages.For example: Eladrin and elves are naturally inclined towards Rangers and Wizards. Their stats are complimented by those classes. Here is a very rough idea of what i'm going for. ZAEMON (the name came from the most famous Bunraku Puppeteer Chikamatsu Monzaemon) [U]RACIAL TRAITS[/U] Average Height: 5´–5´ 7? Average Weight: 130–150 lb. Ability Scores: +2 Dexterity, +2 Intelligence Size: Medium Speed: 6 squares Vision: Low-light Languages: Common, (not sure yet) Skill Bonuses: +2 Stealth, +2 Intimidate Naturally Talented: You may choose one extra At-Will power at first level. Zaemon Natural Weapon: The Zaemon are born with a natural weapon known as Crimson Strings. These razor wires, when summoned, spring forth from the Zaemons' fingertips, and are then used to skillfully evicerate their enemies.(Not sure what damage this should do. Maybe d6 or d8 with feats that increase the damage.) Death Trance: Rather than sleep, Zaemon enter a meditative state known as Death Trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Also,until the end of the trance, you gain an aura of fear. (Cha vs. Will) Shadow Jaunt: You can use shadow jaunt as an encounter power. Shadow Jaunt Zaemon Racial Power Encounter ? Teleportation Move Action Personal Effect: Teleport up to 3 squares and become insubstantial until the beginning of your next turn. This is still a very rough idea. I based it on a cross between the Eladrin and the Shadar Kai. I wanted to give the feel of a dark character being a puppet master. I agree with Kisanji, in that if I were to choose one of the established races, I would go with the eladrin. It's features and bonuses would suit it nicely. I just don't want to play an Eladrin. Its mainly because they don't appeal to me aesthetically. I know that with some fluff, I could alter the look, but its not the same. [/QUOTE]
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