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<blockquote data-quote="Primitive Screwhead" data-source="post: 3010530" data-attributes="member: 20805"><p>I would go with either Artificer as the base class and focus on creating Golems.</p><p>Snag the "Golemcraft 101" pdf by Scott Carter {Available in the EnWorld Store}.</p><p>This pdf covers almost all the golem modification good stuff and includes a Doll Golem write up.</p><p></p><p> Then, throw in a new meta-magic feat tree for the Puppet Master:</p><p></p><p>Puppet Master: You may invest a created golum with a spark of life force. This act causes 1 point of CON drain. The golem gains an INT of 10 and a personality that closely matches its creators at the time of creation.</p><p></p><p>Companion Golem: Prereq Puppet Master, Caster Level 3. Designate one of your created golems. You treat this golem as if it were a druidic Animal Companion. If this golem is destroyed, you can redesignate a companion through a 24 hour long ritual.</p><p></p><p>Adventuring Golems: Prereq Puppet Master, Caster Level 6. Designate a number of created golems up to your CHR modifier. These golems gain XP as cohorts while adventuring with you.</p><p></p><p></p><p>Eh, not bad for off the top of my head <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3010530, member: 20805"] I would go with either Artificer as the base class and focus on creating Golems. Snag the "Golemcraft 101" pdf by Scott Carter {Available in the EnWorld Store}. This pdf covers almost all the golem modification good stuff and includes a Doll Golem write up. Then, throw in a new meta-magic feat tree for the Puppet Master: Puppet Master: You may invest a created golum with a spark of life force. This act causes 1 point of CON drain. The golem gains an INT of 10 and a personality that closely matches its creators at the time of creation. Companion Golem: Prereq Puppet Master, Caster Level 3. Designate one of your created golems. You treat this golem as if it were a druidic Animal Companion. If this golem is destroyed, you can redesignate a companion through a 24 hour long ritual. Adventuring Golems: Prereq Puppet Master, Caster Level 6. Designate a number of created golems up to your CHR modifier. These golems gain XP as cohorts while adventuring with you. Eh, not bad for off the top of my head :) [/QUOTE]
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