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Puppy-Kicking PCs, OOC, part 2
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<blockquote data-quote="Telsar" data-source="post: 1703401" data-attributes="member: 18837"><p>Unfortunately, the SRD has this to say about spells:</p><p>"if a creature’s saving throw succeeds against a targeted spell you sense that the spell has failed."</p><p></p><p>Using a wand acts in all ways like casting a spell, so in most cases, you couldn't do that. However, I shall neither conform nor deny that Brie is any kind of spellcaster. But if she's not, then she must be using the skill "Use Magic Device". If that's the case, my house ruling is she'd have to make a second successful skill roll to get the benefit of knowing if it worked or not. That's if she's not a spellcaster. If she is, you're screwed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And from a previous question: yes, Accalon knows that Charming typically has a specific duration, although he wouldn't know what. More than likely, she has to keep it updated on Valasia to keep her charmed.</p><p></p><p></p><p></p><p></p><p>Hope you don't mind it being put here even if it's not okay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't know how I messed up on checking your skill totals originally. Anyway, everything you put in the email is right, except you didn't include the Negotiator feat. With that, your skills change to the following:</p><p></p><p>Bluff /7 (CHA +2) 5</p><p>Diplomacy /13 (CHA +2) 5 ranks + Smooth Talker (+2) + synergy from bluff (+2) + Negotiator (+2)</p><p>Intimidate /9 (CHA +2) 5 + synergy from bluff (+2)</p><p>Knowledge: Religion /3 (INT +1) 2</p><p>Ride /2 (Dex +1) 1</p><p>Sense Motive /8 (WIS + 0) 6 + Negotiator (+2)</p><p></p><p>Now I need to go change my copy of your character sheet. Yeesh, Diplomacy +13. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Purely out of character, they are 30th level Clerics of Pelor who are just toying with you, giving you every last chance to beg for forgiveness for your evil, evil ways.</p><p></p><p>Oh heck, you have that Detect Good and know that's not true. Oh well, I guess you can get what I mean is, I'm not saying what they are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Telsar, post: 1703401, member: 18837"] Unfortunately, the SRD has this to say about spells: "if a creature’s saving throw succeeds against a targeted spell you sense that the spell has failed." Using a wand acts in all ways like casting a spell, so in most cases, you couldn't do that. However, I shall neither conform nor deny that Brie is any kind of spellcaster. But if she's not, then she must be using the skill "Use Magic Device". If that's the case, my house ruling is she'd have to make a second successful skill roll to get the benefit of knowing if it worked or not. That's if she's not a spellcaster. If she is, you're screwed. :) And from a previous question: yes, Accalon knows that Charming typically has a specific duration, although he wouldn't know what. More than likely, she has to keep it updated on Valasia to keep her charmed. Hope you don't mind it being put here even if it's not okay. :) I don't know how I messed up on checking your skill totals originally. Anyway, everything you put in the email is right, except you didn't include the Negotiator feat. With that, your skills change to the following: Bluff /7 (CHA +2) 5 Diplomacy /13 (CHA +2) 5 ranks + Smooth Talker (+2) + synergy from bluff (+2) + Negotiator (+2) Intimidate /9 (CHA +2) 5 + synergy from bluff (+2) Knowledge: Religion /3 (INT +1) 2 Ride /2 (Dex +1) 1 Sense Motive /8 (WIS + 0) 6 + Negotiator (+2) Now I need to go change my copy of your character sheet. Yeesh, Diplomacy +13. :) Purely out of character, they are 30th level Clerics of Pelor who are just toying with you, giving you every last chance to beg for forgiveness for your evil, evil ways. Oh heck, you have that Detect Good and know that's not true. Oh well, I guess you can get what I mean is, I'm not saying what they are. :) [/QUOTE]
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