Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Puppy-Kicking PCs, OOC, part 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guilt Puppy" data-source="post: 1772760" data-attributes="member: 6521"><p>Straight leveling is fine by me, as well, and I look forward to getting back in the game. (Alev is quickly becoming one of my favorite characters.)</p><p></p><p>I'd like to give some constructive criticism, if I can think of any... I like that you've finally started breaking up the posts a bit more to reflect the different situations. I think I've come to like how often the group splits off as well, even though it initially bugged me a little... But it still gets to be hard to follow. (maybe we actually need sub-threads for this game?)</p><p></p><p>One "complaint," is that the game is a bit too combat-heavy... Not that combat is inherently bad or anything, nor am I calling this game hack-n-slash, I just find that it makes PbP really draggingly slow. IME, it's best to prune off everything but the most significant encounters that you'd find in a regular game. Not sure how anyone else feels about this, and it's by no means a gamebreaker for me, but it's worth considering.</p><p></p><p>Also, re: Alicia's power level, I'd like to say that it doesn't bother me one way or the other if she doesn't balance well with the rest of the group -- Alev is someone I'd like to play as more of a supporting character, with occasional bouts of utility (you know, a rogue), anyway. However, I think it really falls onto the more battle-oriented characters' players to determine if she's "overpowered".</p><p></p><p>Anyway, great to get back into the game, and don't worry about the lack of stuff to do for a while -- like I said, this game can get a bit overwhelming, so the break wasn't entirely unwelcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And if it wasn't clear already from the subtext: I'm <em>very</em> impressed at how well you're running this game, especially (but not only) in light of the difficulties involved: A big party, a party that splits off frequently, a verbose group of players (great to have, as a DM, but hard to keep up with), and a combat-heavy storyline, all things that are difficult to manage, have been managed exceedingly well. Hats off.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1772760, member: 6521"] Straight leveling is fine by me, as well, and I look forward to getting back in the game. (Alev is quickly becoming one of my favorite characters.) I'd like to give some constructive criticism, if I can think of any... I like that you've finally started breaking up the posts a bit more to reflect the different situations. I think I've come to like how often the group splits off as well, even though it initially bugged me a little... But it still gets to be hard to follow. (maybe we actually need sub-threads for this game?) One "complaint," is that the game is a bit too combat-heavy... Not that combat is inherently bad or anything, nor am I calling this game hack-n-slash, I just find that it makes PbP really draggingly slow. IME, it's best to prune off everything but the most significant encounters that you'd find in a regular game. Not sure how anyone else feels about this, and it's by no means a gamebreaker for me, but it's worth considering. Also, re: Alicia's power level, I'd like to say that it doesn't bother me one way or the other if she doesn't balance well with the rest of the group -- Alev is someone I'd like to play as more of a supporting character, with occasional bouts of utility (you know, a rogue), anyway. However, I think it really falls onto the more battle-oriented characters' players to determine if she's "overpowered". Anyway, great to get back into the game, and don't worry about the lack of stuff to do for a while -- like I said, this game can get a bit overwhelming, so the break wasn't entirely unwelcome :) And if it wasn't clear already from the subtext: I'm [i]very[/i] impressed at how well you're running this game, especially (but not only) in light of the difficulties involved: A big party, a party that splits off frequently, a verbose group of players (great to have, as a DM, but hard to keep up with), and a combat-heavy storyline, all things that are difficult to manage, have been managed exceedingly well. Hats off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Puppy-Kicking PCs, OOC, part 2
Top