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Puppy-Kicking PCs, OOC, part 2
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<blockquote data-quote="Telsar" data-source="post: 1802413" data-attributes="member: 18837"><p>Sorry for the delay, everyone. A combination of real-life getting in the way, and waiting for Paxus to possibly respond about either the poison needle or the animal following the party.</p><p></p><p></p><p></p><p></p><p></p><p>That's extremely disappointing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I really enjoyed the interactions between Accalon and the various NPCs (Loni, Brie, Modrin). If any of these "other reasons" involve how the game is progressing, I'd certainly be willing to try and change things to keep you around. But if it's other distractions, real-life or otherwise, I understand. It's just a game, and there are more important things out there.</p><p></p><p></p><p>And, um, on the subjects of disappointments and people not responding, now that a large part of the group is together (Alicia, Sunedilar, Lydia, Alev, and Gwyn), I notice some people are able to respond everyday just about, and some very seldomly. What's the best way to resolve that? Split up the group further, so those who can post often aren't slowed down by the others? Or NPC people more often when they can't participate?</p><p></p><p>And is the lack of participation a sign of waning interest? I know it's a bit discouraging for me. One thing I really liked about the original game and characters, was their ability to interact with each other extensively, even without GM participation. But that doesn't seem to be the case now. I'd hate for this game to die, and as long as there are PCs who have things they want to do, it won't, but is there something we can do to keep the players' interest levels up?</p></blockquote><p></p>
[QUOTE="Telsar, post: 1802413, member: 18837"] Sorry for the delay, everyone. A combination of real-life getting in the way, and waiting for Paxus to possibly respond about either the poison needle or the animal following the party. That's extremely disappointing :( I really enjoyed the interactions between Accalon and the various NPCs (Loni, Brie, Modrin). If any of these "other reasons" involve how the game is progressing, I'd certainly be willing to try and change things to keep you around. But if it's other distractions, real-life or otherwise, I understand. It's just a game, and there are more important things out there. And, um, on the subjects of disappointments and people not responding, now that a large part of the group is together (Alicia, Sunedilar, Lydia, Alev, and Gwyn), I notice some people are able to respond everyday just about, and some very seldomly. What's the best way to resolve that? Split up the group further, so those who can post often aren't slowed down by the others? Or NPC people more often when they can't participate? And is the lack of participation a sign of waning interest? I know it's a bit discouraging for me. One thing I really liked about the original game and characters, was their ability to interact with each other extensively, even without GM participation. But that doesn't seem to be the case now. I'd hate for this game to die, and as long as there are PCs who have things they want to do, it won't, but is there something we can do to keep the players' interest levels up? [/QUOTE]
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