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*Pathfinder & Starfinder
Purchasing Feats With XP
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<blockquote data-quote="bestone" data-source="post: 3372381" data-attributes="member: 48880"><p>I like to give them thier normal feats, then allow a minor amounts of feats to buy, i havent found a system thats quite perfect yet however.</p><p></p><p>You dont want to allow too many either, Warriors get enough feats its not gonna be gamebreaking if they get too many more, they are gonna take the ones they want in thier path that'll make them what they want to be anyways, it just gives them a little option to deviate when they need too.</p><p></p><p>Giving a rogue the opportunity to learn a half dozen feats early on is a big issue</p><p></p><p>Even a mage.</p><p></p><p>I think each class would perhaps require its own prices for feats. Or charge one heckuva lot of experience</p><p></p><p>Right now i do it so you can train, but it costs you half as much experience as you need to level, and an equal amount of gold *how much you should gain to level*</p><p></p><p>This makes it almost unnapealing, unless of course, you sit at level 1 and learn a bunch of feats</p><p></p><p>so perhaps make a limit of 1/level, or 1/2 level?</p><p></p><p>there would need to be a lot more thought into it than this, but i agree with you</p><p></p><p>someone who spends thier time learning skills and manouvers should be able to get feats</p><p></p><p>Just like i think someone who spends all thier time crafting shouldnt have to be a high level class to be able to have a great craft score. (im also trying to devise a "training" professions and class skills system too.</p></blockquote><p></p>
[QUOTE="bestone, post: 3372381, member: 48880"] I like to give them thier normal feats, then allow a minor amounts of feats to buy, i havent found a system thats quite perfect yet however. You dont want to allow too many either, Warriors get enough feats its not gonna be gamebreaking if they get too many more, they are gonna take the ones they want in thier path that'll make them what they want to be anyways, it just gives them a little option to deviate when they need too. Giving a rogue the opportunity to learn a half dozen feats early on is a big issue Even a mage. I think each class would perhaps require its own prices for feats. Or charge one heckuva lot of experience Right now i do it so you can train, but it costs you half as much experience as you need to level, and an equal amount of gold *how much you should gain to level* This makes it almost unnapealing, unless of course, you sit at level 1 and learn a bunch of feats so perhaps make a limit of 1/level, or 1/2 level? there would need to be a lot more thought into it than this, but i agree with you someone who spends thier time learning skills and manouvers should be able to get feats Just like i think someone who spends all thier time crafting shouldnt have to be a high level class to be able to have a great craft score. (im also trying to devise a "training" professions and class skills system too. [/QUOTE]
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