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<blockquote data-quote="Loincloth of Armour" data-source="post: 5216159" data-attributes="member: 28201"><p>I don't outright ban anything, but I do tell my players, "somethings might not be available, or not available immediately. Ie: tell me what you want to buy before you add it in Character Builder. I do reserve the right to say no to an item, but I'll try not to unless I feel there's a good, mechanical reason why you shouldn't have that item."</p><p> </p><p>Nothing I've seen so-far has really made me say no.</p><p> </p><p>As an aside, I find that getting rid of the 'Ye Olde Magic Shoppe' really helps me (and my players) accept the acquisiation of magic items. They still can buy items, but not by stopping by 'Magic-Mart' and dropping 20k in gold. Instead, I've got a list of colourful places in the campaign where they can get the items from. As an example:</p><p></p><ul> <li data-xf-list-type="ul">A widow, who's dead husband had a magic sword. She needs money for a funeral for him and to look after her grandkids.</li> <li data-xf-list-type="ul">A young noble, desperate to pay off his gambling debts, has his grandfather's old ritual book he'll part with.</li> <li data-xf-list-type="ul">A retired pirate captain has a suit of armor he took off a defeated foe. He's kept it, but has now found religion and repents his past actions. He'll give the party the armor if they make a donation to the local church.</li> <li data-xf-list-type="ul">A blacksmith thinks he can create a new way to forge magic weapons. He needs to buy ritual regents for the attempt, and will reward the party with the first of the items he is sure he can make.</li> <li data-xf-list-type="ul">Fire damaged a monestary. The order of monks inside need funds to repair their home, and so are willing to trade an old holy symbol they've had collecting dust for decades in return for the opportunity to rebuild their home.</li> </ul><p>The rest of the price of the item is spent greasing palms, talking to fences, and finding the information about who has items they are willing to sell.</p><p> </p><p>Mechanically, it's the same as dropping by 'Magic-4-Less', takes about 30-seconds more to verbally describe the colorful seller, but I find it goes a long way to making the whole thing seem less like a shopping spree.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 5216159, member: 28201"] I don't outright ban anything, but I do tell my players, "somethings might not be available, or not available immediately. Ie: tell me what you want to buy before you add it in Character Builder. I do reserve the right to say no to an item, but I'll try not to unless I feel there's a good, mechanical reason why you shouldn't have that item." Nothing I've seen so-far has really made me say no. As an aside, I find that getting rid of the 'Ye Olde Magic Shoppe' really helps me (and my players) accept the acquisiation of magic items. They still can buy items, but not by stopping by 'Magic-Mart' and dropping 20k in gold. Instead, I've got a list of colourful places in the campaign where they can get the items from. As an example: [LIST] [*]A widow, who's dead husband had a magic sword. She needs money for a funeral for him and to look after her grandkids. [*]A young noble, desperate to pay off his gambling debts, has his grandfather's old ritual book he'll part with. [*]A retired pirate captain has a suit of armor he took off a defeated foe. He's kept it, but has now found religion and repents his past actions. He'll give the party the armor if they make a donation to the local church. [*]A blacksmith thinks he can create a new way to forge magic weapons. He needs to buy ritual regents for the attempt, and will reward the party with the first of the items he is sure he can make. [*]Fire damaged a monestary. The order of monks inside need funds to repair their home, and so are willing to trade an old holy symbol they've had collecting dust for decades in return for the opportunity to rebuild their home. [/LIST]The rest of the price of the item is spent greasing palms, talking to fences, and finding the information about who has items they are willing to sell. Mechanically, it's the same as dropping by 'Magic-4-Less', takes about 30-seconds more to verbally describe the colorful seller, but I find it goes a long way to making the whole thing seem less like a shopping spree. [/QUOTE]
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