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<blockquote data-quote="amethal" data-source="post: 2720576" data-attributes="member: 22784"><p>Would you believe that I only have two of those on your list. Makes me wonder where has all my gaming money been going this year ....</p><p></p><p>True 20 and Blue Rose use very similar mechanics, I'll consider them together.</p><p></p><p>They use the damage save, which some people like and some people don't. There's a comfort zone in D&D about knowing how many hit points you have left - sometimes its a false comfort zone, such as just before the ogre crits you with his greataxe - and the damage save takes away from this. Having to keep track of wound levels can be a bit of a nuisance as well. Its definitely different to D&D combat, so looks like you'd see that as a plus.</p><p></p><p>The magic systems vary between the two, in that Blue Rose has "bad" magic i.e. sorcery whereas True 20 doesn't. I like the way magic has been toned down - you won't find any 10d6 fireballs here - but also made more "realistic". Once the caster has spent time and energy learning a spell (in game terms, spending a feat), it can be cast as often as desired. However, using magic is tiring, so the more spells you cast the more likley you are to become fatigued and eventually exhausted. This strikes me as the way magic "ought" to work, but I appreciate the absurdity of that statement.</p><p></p><p>True 20 / Blue Rose is therefore ideal for a low magic game since you can restrict access to the spell feats - indeed, if you wanted a high magic game there would a fair bit of work involved beefing up the spells.</p><p></p><p>Regarding the fluff, True 20 doesn't have any. At all. This will change once the setting search has been completed, but we have no way of knowing what three settings will win. I imagine at least one of them will be suitable for a low magic fantasy game, but who knows?</p><p></p><p>Blue Rose has plenty of fluff, but its the sort of fluff that puts people off. A roleplaying game of romantic fantasy? Yuck! </p><p></p><p>Personally, I think it would provide a nice change of pace but no one I know has any interest in playing it. </p><p></p><p>Note that "romantic" is used in the wider sense of the word, so as a result I'm not really sure what it means. I'd take a stab at it by saying that its about character growth and emotional fulfilment, whilst protecting utopia from those evil or misguided people who are threatening it. With talking animals. Its a setting where everyone is supposed to be nice. Grim and gritty it ain't.</p></blockquote><p></p>
[QUOTE="amethal, post: 2720576, member: 22784"] Would you believe that I only have two of those on your list. Makes me wonder where has all my gaming money been going this year .... True 20 and Blue Rose use very similar mechanics, I'll consider them together. They use the damage save, which some people like and some people don't. There's a comfort zone in D&D about knowing how many hit points you have left - sometimes its a false comfort zone, such as just before the ogre crits you with his greataxe - and the damage save takes away from this. Having to keep track of wound levels can be a bit of a nuisance as well. Its definitely different to D&D combat, so looks like you'd see that as a plus. The magic systems vary between the two, in that Blue Rose has "bad" magic i.e. sorcery whereas True 20 doesn't. I like the way magic has been toned down - you won't find any 10d6 fireballs here - but also made more "realistic". Once the caster has spent time and energy learning a spell (in game terms, spending a feat), it can be cast as often as desired. However, using magic is tiring, so the more spells you cast the more likley you are to become fatigued and eventually exhausted. This strikes me as the way magic "ought" to work, but I appreciate the absurdity of that statement. True 20 / Blue Rose is therefore ideal for a low magic game since you can restrict access to the spell feats - indeed, if you wanted a high magic game there would a fair bit of work involved beefing up the spells. Regarding the fluff, True 20 doesn't have any. At all. This will change once the setting search has been completed, but we have no way of knowing what three settings will win. I imagine at least one of them will be suitable for a low magic fantasy game, but who knows? Blue Rose has plenty of fluff, but its the sort of fluff that puts people off. A roleplaying game of romantic fantasy? Yuck! Personally, I think it would provide a nice change of pace but no one I know has any interest in playing it. Note that "romantic" is used in the wider sense of the word, so as a result I'm not really sure what it means. I'd take a stab at it by saying that its about character growth and emotional fulfilment, whilst protecting utopia from those evil or misguided people who are threatening it. With talking animals. Its a setting where everyone is supposed to be nice. Grim and gritty it ain't. [/QUOTE]
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