Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Pure Blaster Sorcerer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8313379" data-attributes="member: 6796468"><p>Ohh... Now -you're- on to something, here...</p><p></p><p>Make a few more cantrips to cover different areas at fairly small sizes (10ft cone, 5ft radius burst at range, 15ft line). Still typed damage, of course. Give them some secondary effects as well, have them target different saves and give them some single-target options...</p><p></p><p>And then let them use their Sorcery Points to empower their cantrips in various ways. Like adding smiting damage to a cantrip, or increasing the radius or size by 1 square, or the range by 15ft per Sorcery Point spent.</p><p></p><p>Want a Fireball? Take your fire-blast cantrip (5ft radius burst that deals 1d6 at 60 feet) slap 1 Sorcery Point for a 15ft range increase, slap 3 more points down to make it a 20ft radius, and then slap more Sorcery Points into it to increase the damage by 1d6 per point. Level 11 so you're already doing 3d6 it'll take 5 points to make it do 8. So that's 9 points... You'd need to completely revamp their sorcery-point economy but... wow.</p><p></p><p>Would go a -long- way to making Sorcerers stand out from Wizards since they'd be able to scale their spells. They could make a 5ft radius 10d6 Fireball by sacrificing some Sorcery Points and Spell Slots so they don't hit their allies but absolutely roast the baddies in those 4 squares. Or make a massive ice effect that deals very little damage but creates a big patch of ice on the water.</p><p></p><p>They'd need a Sorcery Point limit per turn... Could call it "Channel Casting" instead of true Spellcasting? 'Cause they're channeling tons of pure raw power into a teeny tiny magical framework!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8313379, member: 6796468"] Ohh... Now -you're- on to something, here... Make a few more cantrips to cover different areas at fairly small sizes (10ft cone, 5ft radius burst at range, 15ft line). Still typed damage, of course. Give them some secondary effects as well, have them target different saves and give them some single-target options... And then let them use their Sorcery Points to empower their cantrips in various ways. Like adding smiting damage to a cantrip, or increasing the radius or size by 1 square, or the range by 15ft per Sorcery Point spent. Want a Fireball? Take your fire-blast cantrip (5ft radius burst that deals 1d6 at 60 feet) slap 1 Sorcery Point for a 15ft range increase, slap 3 more points down to make it a 20ft radius, and then slap more Sorcery Points into it to increase the damage by 1d6 per point. Level 11 so you're already doing 3d6 it'll take 5 points to make it do 8. So that's 9 points... You'd need to completely revamp their sorcery-point economy but... wow. Would go a -long- way to making Sorcerers stand out from Wizards since they'd be able to scale their spells. They could make a 5ft radius 10d6 Fireball by sacrificing some Sorcery Points and Spell Slots so they don't hit their allies but absolutely roast the baddies in those 4 squares. Or make a massive ice effect that deals very little damage but creates a big patch of ice on the water. They'd need a Sorcery Point limit per turn... Could call it "Channel Casting" instead of true Spellcasting? 'Cause they're channeling tons of pure raw power into a teeny tiny magical framework! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pure Blaster Sorcerer?
Top